WEBLEB
Inicio
Editora de código
Iniciar sesión
Pro
Español
English
Français
Español
Português
Deutsch
Italiano
हिंदी
Ejemplo de animación de cuadrícula CSS
688
byby.createsite
Abrir en el editor
Publica tu código
Recomendado
6 September 2025
Estructura HTML de la barra de progreso animada CSS
30 August 2024
Efecto de paralaje del control deslizante
14 October 2024
Una plantilla de página web para "Anes Development" con un mensaje de bienvenida y navegación.
HTML
Copy
CSS
Copy
* { margin: 0; padding: 0; box-sizing: border-box; } body { background-color: #191C22; display: flex; align-items: center; justify-content: center; height: 100vh; overflow: hidden; } .codigo { position: absolute; top: 0; left: 50%; transform: translateX(-50%); background: #272822; color: #F8F8F2; font-family: 'Consolas', 'Monaco', monospace; font-size: 18px; padding: 20px; border-radius: 8px; white-space: pre-line; text-align: left; line-height: 1.6; max-height: 50%; max-width: 90%; width: 100%; overflow-y: auto; box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3); } .selector { color: #F92672; } .property { color: #66D9EF; } .value-number { color: #AE81FF; } .value-string { color: #E6DB74; } .value-color { color: #A6E22E; } .brace { color: #F8F8F2; } .comment { color: #75715E; } .function { color: #A6E22E; } .animation-container { position: absolute; top: 75%; left: 50%; transform: translate(-50%, -50%); display: flex; align-items: center; justify-content: center; width: 100%; height: 50%; overflow: hidden; background: transparent; } /*Monday: Anxiety Echoes */ .animation-container { width: 80%; /* Ajustar a largura da animação */ } .grid-container { position: relative; width: 100%; height: 100vh; display: grid; grid-template-columns: repeat(10, 1fr); grid-gap: 15px; /* Animação inicial da grade */ animation: mon_grid_distort 5s infinite alternate; background-color: #14181f; /* Cor de fundo da grade */ } @keyframes mon_grid_distort { 0% { /* Inicializa a grade */ transform: scale(1, 1); } 50% { /* Distorce a grade */ transform: scale(1.1, 1.1); /* Introdutza uma distorção */ } 100% { transform: scale(1, 1); } } .grid-item { position: relative; width: 100%; height: 100%; background-color: rgba(255, 255, 255, 0.1); /* Animação de tremor */ animation: mon_item_tremor 1s infinite alternate-reverse; } @keyframes mon_item_tremor { 0% { /* Tremor inicial */ transform: translate(0, 0); } 50% { /* Tremor máximo */ transform: translate(3px,-3px); } 100% { /* Tremor inicial */ transform: translate(0, 0); } } /* Calibrações para o vermelho: */ .red-bleed { position: absolute; width: 100%; height: 100%; top: 0; left: 0; background: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(255, 0, 0, 0.8)); opacity: 0; animation: mon_red_bleed 0.2s forwards; } @keyframes mon_red_bleed { 0% { opacity: 0; /* Aqui o vermelho inicia invisível */ } 50% { opacity: 1; /* Aumento da opacidade do vermelho */ } 100% { opacity: 0; } } /* Glitch no Red */ .mon_glitch { width: 10%; height: 10vh; background-color: red; visibility: hidden; /* Inicia invisivel */ animation: mon_glitch_reveal 0.5s forwards ; } @keyframes mon_glitch_reveal { from { visibility: hidden; /* Aumenta a visibilidade gradualmente */ } to { /* Transformação instantanea */ opacity: 1; visibility: visible; transform: translatey(5px) rotate(6deg); } }
JS
Copy
const canvas = document.getElementById('matrixCanvas'); const ctx = canvas.getContext('2d'); function resizeCanvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; } resizeCanvas(); window.addEventListener('resize', resizeCanvas); const matrixChars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ123456789@#$%^&*()'; const fontSize = 16; const columns = canvas.width / fontSize; const drops = Array.from({ length: columns }).fill(1); function draw() { ctx.fillStyle = 'rgba(0, 0, 0, 0.05)'; ctx.fillRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = '#0f0'; ctx.font = `${fontSize}px monospace`; drops.forEach((y, i) => { const text = matrixChars[Math.floor(Math.random() * matrixChars.length)]; const x = i * fontSize; ctx.fillText(text, x, y * fontSize); if (y * fontSize > canvas.height && Math.random() > 0.975) { drops[i] = 0; } drops[i]++; }); } setInterval(draw, 50);