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एजाइल स्क्वायर
841
sergioarmijo30
संपादक में खोलें
अपना कोड प्रकाशित करें
अनुशंसित
10 December 2025
स्क्वायर लेवल्स गेम: HTML, CSS, JavaScript
HTML
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Juego de Niveles
Nivel:
1
| Monedas:
0
CSS
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* { margin: 0; padding: 0; box-sizing: border-box; } body { background-color: #111; display: flex; justify-content: center; align-items: center; height: 100vh; color: white; font-family: sans-serif; } #game { position: relative; width: 800px; height: 600px; background-color: #222; border: 3px solid #fff; overflow: hidden; } .player { position: absolute; width: 40px; height: 40px; background-color: lime; } .obstacle { position: absolute; width: 40px; height: 40px; background-color: red; } .coin { position: absolute; width: 20px; height: 20px; background-color: gold; border-radius: 50%; } #info { position: absolute; top: 10px; left: 10px; font-size: 18px; }
JS
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const game = document.getElementById('game'); const levelDisplay = document.getElementById('level'); const coinsDisplay = document.getElementById('coins'); const player = document.createElement('div'); player.classList.add('player'); game.appendChild(player); let playerX = 50, playerY = 280; let coinsCollected = 0; let currentLevel = 1; let coinGoal = 5; let keys = {}; document.addEventListener('keydown', e => keys[e.key] = true); document.addEventListener('keyup', e => keys[e.key] = false); function movePlayer() { const speed = 3; if (keys['ArrowUp']) playerY -= speed; if (keys['ArrowDown']) playerY += speed; if (keys['ArrowLeft']) playerX -= speed; if (keys['ArrowRight']) playerX += speed; playerX = Math.max(0, Math.min(760, playerX)); playerY = Math.max(0, Math.min(560, playerY)); player.style.left = playerX + 'px'; player.style.top = playerY + 'px'; } function createCoin() { const coin = document.createElement('div'); coin.classList.add('coin'); coin.style.left = Math.random() * 780 + 'px'; coin.style.top = Math.random() * 580 + 'px'; game.appendChild(coin); } function createObstacle(speed) { const obs = document.createElement('div'); obs.classList.add('obstacle'); obs.style.left = '800px'; obs.style.top = Math.random() * 560 + 'px'; game.appendChild(obs); const interval = setInterval(() => { let x = parseInt(obs.style.left); if (x < -40) { clearInterval(interval); obs.remove(); } else { obs.style.left = (x - speed) + 'px'; checkCollision(obs); } }, 20); } function checkCollision(obs) { const p = player.getBoundingClientRect(); const o = obs.getBoundingClientRect(); if ( p.left < o.right && p.right > o.left && p.top < o.bottom && p.bottom > o.top ) { let retroceso = Math.max(1, currentLevel - 5); alert('¡Perdiste! Retrocedes a nivel ' + retroceso); currentLevel = retroceso; restartLevel(); } } function checkCoins() { document.querySelectorAll('.coin').forEach(coin => { const p = player.getBoundingClientRect(); const c = coin.getBoundingClientRect(); if ( p.left < c.right && p.right > c.left && p.top < c.bottom && p.bottom > c.top ) { coin.remove(); coinsCollected++; coinsDisplay.textContent = coinsCollected; if (coinsCollected >= coinGoal) { nextLevel(); } } }); } function nextLevel() { currentLevel++; if (currentLevel > 50) { alert('¡Ganaste el juego completo!'); location.reload(); } restartLevel(); } function restartLevel() { levelDisplay.textContent = currentLevel; coinsCollected = 0; coinsDisplay.textContent = 0; coinGoal = 5 + (currentLevel - 1) * 2; playerX = 50; playerY = 280; document.querySelectorAll('.coin').forEach(c => c.remove()); document.querySelectorAll('.obstacle').forEach(o => o.remove()); for (let i = 0; i < coinGoal; i++) createCoin(); } for (let i = 0; i < coinGoal; i++) createCoin(); setInterval(() => { movePlayer(); checkCoins(); }, 20); setInterval(() => { createObstacle(currentLevel + 2); }, 1500);