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HTML स्नेक गेम कोड उदाहरण
34
amanicharlemagne7
संपादक में खोलें
अपना कोड प्रकाशित करें
अनुशंसित
13 June 2025
मेटेहन द्वारा एक कोड
10 December 2024
agilecloud61 द्वारा एक कोड
28 December 2024
mematixd3162 द्वारा एक कोड
HTML
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Snake Game
Score:
0
Start Game
CSS
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body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; } .game-container { text-align: center; } canvas { border: 1px solid black; }
JS
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const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); const blockSize = 20; let snake = [{ x: 10, y: 10 }]; let food = { x: 15, y: 10 }; let dx = 1; let dy = 0; let score = 0; let isGameOver = false; function drawBlock(x, y) { ctx.fillStyle = "green"; ctx.fillRect(x * blockSize, y * blockSize, blockSize, blockSize); ctx.strokeStyle = "black"; ctx.strokeRect(x * blockSize, y * blockSize, blockSize, blockSize); } function drawSnake() { snake.forEach(segment => drawBlock(segment.x, segment.y)); } function drawFood() { drawBlock(food.x, food.y); } function moveSnake() { const head = { x: snake[0].x + dx, y: snake[0].y + dy }; snake.unshift(head); if (head.x === food.x && head.y === food.y) { score += 10; document.getElementById("score").innerText = score; generateFood(); } else { snake.pop(); } } function generateFood() { food.x = Math.floor(Math.random() * (canvas.width / blockSize)); food.y = Math.floor(Math.random() * (canvas.height / blockSize)); snake.forEach(segment => { if (food.x === segment.x && food.y === segment.y) { generateFood(); } }); } function checkCollision() { const head = snake[0]; if (head.x < 0 || head.x >= canvas.width / blockSize || head.y < 0 || head.y >= canvas.height / blockSize) { gameOver(); } for (let i = 1; i < snake.length; i++) { if (head.x === snake[i].x && head.y === snake[i].y) { gameOver(); } } } function gameOver() { isGameOver = true; clearInterval(gameLoop); document.getElementById("gameOverText").innerText = "Game Over! Your score: " + score; document.getElementById("score").innerText = "0"; } function clearCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); } function updateGame() { if (isGameOver) return; clearCanvas(); drawSnake(); drawFood(); moveSnake(); checkCollision(); } function keyDownHandler(event) { const keyPressed = event.key; if (keyPressed === "ArrowUp" && dy === 0) { dx = 0; dy = -1; } else if (keyPressed === "ArrowDown" && dy === 0) { dx = 0; dy = 1; } else if (keyPressed === "ArrowLeft" && dx === 0) { dx = -1; dy = 0; } else if (keyPressed === "ArrowRight" && dx === 0) { dx = 1; dy = 0; } } function startGame() { snake = [{ x: 10, y: 10 }]; dx = 1; dy = 0; score = 0; isGameOver = false; document.getElementById("gameOverText").innerText = ""; document.getElementById("score").innerText = score; generateFood(); gameLoop = setInterval(updateGame, 100); } document.addEventListener("keydown", keyDownHandler);