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3डी पृथ्वी
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Andev.web
संपादक में खोलें
अपना कोड प्रकाशित करें
अनुशंसित
31 August 2024
छवि को 3डी में परिवर्तित करें
19 May 2025
3डी फ्लाई बॉक्स एनीमेशन
22 May 2025
3डी सिल्डर प्रभाव
HTML
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Document
CSS
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body { background: #000; margin: 0; padding: 0; overflow: hidden; }
JS
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/** * @file * The main scene. */ /** * Define constants. */ const TEXTURE_PATH = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/123879/'; /** * Create the animation request. */ if (!window.requestAnimationFrame) { window.requestAnimationFrame = (function() { return window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame || window.webkitRequestAnimationFrame || function (callback, element) { // 60 FPS window.setTimeout(callback, 1000 / 60); }; })(); } /** * Set our global variables. */ var camera, scene, renderer, effect, controls, element, container, sphere, sphereCloud, rotationPoint; var degreeOffset = 90; var earthRadius = 80; var getEarthRotation = function() { // Get the current time. var d = new Date(); var h = d.getUTCHours(); var m = d.getUTCMinutes(); // Calculate total minutes. var minutes = h * 60; minutes += m; // Turn minutes into degrees. degrees = minutes/3.9907; // Add an offset to match UTC time. degrees += degreeOffset; return degrees; } var degrees = getEarthRotation(); // Calculate Earth's rotation position. setInterval(function() { // Get the current time. var d = new Date(); var h = d.getUTCHours(); var m = d.getUTCMinutes(); // Calculate total minutes. var minutes = h * 60; minutes += m; // Turn minutes into degrees. degrees = minutes/3.9907; // Add an offset to match UTC time. degrees += degreeOffset; }, 60000); init(); animate(); /** * Initializer function. */ function init() { // Build the container container = document.createElement( 'div' ); document.body.appendChild( container ); // Create the scene. scene = new THREE.Scene(); // Create a rotation point. baseRotationPoint = new THREE.Object3D(); baseRotationPoint.position.set( 0, 0, 0 ); scene.add( baseRotationPoint ); // Create world rotation point. worldRotationPoint = new THREE.Object3D(); worldRotationPoint.position.set( 0, 0, 0 ); scene.add( worldRotationPoint ); rotationPoint = new THREE.Object3D(); rotationPoint.position.set( 0, 0, earthRadius * 4 ); baseRotationPoint.add( rotationPoint ); // Create the camera. camera = new THREE.PerspectiveCamera( 45, // Angle window.innerWidth / window.innerHeight, // Aspect Ratio. 1, // Near view. 10000 // Far view. ); rotationPoint.add( camera ); // Build the renderer. renderer = new THREE.WebGLRenderer(); element = renderer.domElement; renderer.setSize( window.innerWidth, window.innerHeight ); renderer.shadowMap.enabled; container.appendChild( element ); // Build the controls. controls = new THREE.OrbitControls( camera, element ); controls.enablePan = true; controls.enableZoom = true; controls.maxDistance = earthRadius * 8; controls.minDistance = earthRadius * 2; controls.target.copy( new THREE.Vector3( 0, 0, -1 * earthRadius * 4 )); function setOrientationControls(e) { if (!e.alpha) { return; } controls = new THREE.DeviceOrientationControls( camera ); controls.connect(); window.removeEventListener('deviceorientation', setOrientationControls, true); } window.addEventListener('deviceorientation', setOrientationControls, true); // Ambient lights var ambient = new THREE.AmbientLight( 0x222222 ); scene.add( ambient ); // The sun. var light = new THREE.PointLight( 0xffeecc, 1, 5000 ); light.position.set( -400, 0, 100 ); scene.add( light ); // Since the sun is much bigger than a point of light, add four fillers. var light2 = new THREE.PointLight( 0xffffff, 0.6, 4000 ); light2.position.set( -400, 0, 250 ); scene.add( light2 ); var light3 = new THREE.PointLight( 0xffffff, 0.6, 4000 ); light3.position.set( -400, 0, -150 ); scene.add( light3 ); var light4 = new THREE.PointLight( 0xffffff, 0.6, 4000 ); light4.position.set( -400, 150, 100 ); scene.add( light4 ); var light5 = new THREE.PointLight( 0xffffff, 0.6, 4000 ); light5.position.set( -400, -150, 100 ); scene.add( light5 ); // Add the Earth sphere model. var geometry = new THREE.SphereGeometry( earthRadius, 128, 128 ); // Create the Earth materials. loader = new THREE.TextureLoader(); loader.setCrossOrigin( 'https://s.codepen.io' ); var texture = loader.load( TEXTURE_PATH + 'ColorMap.jpg' ); var bump = null; bump = loader.load( TEXTURE_PATH + 'Bump.jpg' ); var spec = null; spec = loader.load( TEXTURE_PATH + 'SpecMask.jpg' ); var material = new THREE.MeshPhongMaterial({ color: "#ffffff", shininess: 5, map: texture, specularMap: spec, specular: "#666666", bumpMap: bump, }); sphere = new THREE.Mesh( geometry, material ); sphere.position.set( 0, 0, 0 ); sphere.rotation.y = Math.PI; // Focus initially on the prime meridian. sphere.rotation.y = -1 * (8.7 * Math.PI / 17); // Add the Earth to the scene.https://s3-us-west-2.amazonaws.com/s.cdpn.io/123879/Bump.jpg worldRotationPoint.add( sphere ); // Add the Earth sphere model. var geometryCloud = new THREE.SphereGeometry( earthRadius + 0.2, 128, 128 ); loader = new THREE.TextureLoader(); loader.setCrossOrigin( 'https://s.codepen.io' ); var alpha = loader.load( TEXTURE_PATH + "alphaMap.jpg" ); var materialCloud = new THREE.MeshPhongMaterial({ alphaMap: alpha, }); materialCloud.transparent = true; sphereCloud = new THREE.Mesh( geometryCloud, materialCloud ); scene.add( sphereCloud ); // Create a glow effect. loader = new THREE.TextureLoader(); loader.setCrossOrigin( 'https://s.codepen.io' ); var glowMap = loader.load( TEXTURE_PATH + "glow.png" ); // Create the sprite to add the glow effect. var spriteMaterial = new THREE.SpriteMaterial({ map: glowMap, color: 0x0099ff, transparent: false, blending: THREE.AdditiveBlending }); var sprite = new THREE.Sprite( spriteMaterial ); sprite.scale.set( earthRadius * 2.5, earthRadius * 2.5, 1.0); sphereCloud.add(sprite); // Add the skymap. addSkybox(); window.addEventListener('resize', onWindowResize, false); } /** * Events to fire upon window resizing. */ function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } /** * Add the sun to the scene. */ function createSun() { // Add the Sun sphere model. var sunGeometry = new THREE.SphereGeometry( 100, 16, 16 ); // Create the Sun materials. var sunMaterial = new THREE.MeshLambertMaterial({ color: '#ffff55', emissive: '#ffff55', }); sun = new THREE.Mesh( sunGeometry, sunMaterial ); sun.castShadow = false; sun.receiveShadow = false; sun.position.set( -9500, 0, 0 ); sun.rotation.y = Math.PI; // Add the Sun to the scene. scene.add( sun ); } createSun(); /** * Updates to apply to the scene while running. */ function update() { camera.updateProjectionMatrix(); worldRotationPoint.rotation.y = degrees * Math.PI/180; sphereCloud.rotation.y += 0.00025; baseRotationPoint.rotation.y -= 0.00025; } /** * Render the scene. */ function render() { renderer.render(scene, camera); } /** * Animate the scene. */ function animate() { requestAnimationFrame(animate); update(); render(); } function addSkybox() { var urlPrefix = TEXTURE_PATH; var urls = [ urlPrefix + 'test.jpg', urlPrefix + 'test.jpg', urlPrefix + 'test.jpg', urlPrefix + 'test.jpg', urlPrefix + 'test.jpg', urlPrefix + 'test.jpg', ]; var loader = new THREE.CubeTextureLoader(); loader.setCrossOrigin( 'https://s.codepen.io' ); var textureCube = loader.load( urls ); textureCube.format = THREE.RGBFormat; var shader = THREE.ShaderLib[ "cube" ]; shader.uniforms[ "tCube" ].value = textureCube; var material = new THREE.ShaderMaterial( { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: shader.uniforms, depthWrite: false, side: THREE.BackSide } ); var geometry = new THREE.BoxGeometry( 2000, 2000, 2000 ); var skybox = new THREE.Mesh( geometry, material ); //skybox.position.x = -30; scene.add( skybox ); }