WEBLEB
होम
संपादक
लॉग इन करें
Pro
हिंदी
English
Français
Español
Português
Deutsch
Italiano
हिंदी
फ्लैपी चिड़ियां
1480
agileserver586
संपादक में खोलें
अपना कोड प्रकाशित करें
अनुशंसित
11 September 2025
सीएसएस एनीमेशन परतें: अलर्ट और जॉय
2 July 2025
मेटे का एक कोड
4 November 2024
पोर्टफोलियो साइट के लिए मुखपृष्ठ
HTML
Copy
Flappy Bird
0
CSS
Copy
body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: #70c5ce; } #game { position: relative; width: 400px; height: 600px; overflow: hidden; background-color: #70c5ce; } #bird { position: absolute; width: 40px; height: 40px; background-color: yellow; border-radius: 50%; bottom: 300px; left: 50px; } .pipe { position: absolute; width: 60px; background-color: green; bottom: 0; } #score { position: absolute; top: 10px; left: 10px; font-size: 24px; color: white; }
JS
Copy
const bird = document.getElementById('bird'); const game = document.getElementById('game'); const scoreDisplay = document.getElementById('score'); let birdY = 300; let gravity = 2; let score = 0; let gameInterval; let pipeInterval; document.addEventListener('keydown', jump); function jump() { birdY -= 50; bird.style.bottom = birdY + 'px'; } function startGame() { gameInterval = setInterval(updateGame, 20); pipeInterval = setInterval(createPipe, 2000); } function updateGame() { birdY += gravity; bird.style.bottom = birdY + 'px'; if (birdY < 0 || birdY > 600) { endGame(); } } function createPipe() { const pipe = document.createElement('div'); const pipeHeight = Math.random() * 300 + 100; // Height between 100 and 400 pipe.style.height = pipeHeight + 'px'; pipe.classList.add('pipe'); pipe.style.left = '400px'; game.appendChild(pipe); movePipe(pipe); } function movePipe(pipe) { let pipeInterval = setInterval(() => { let pipeLeft = parseInt(pipe.style.left); if (pipeLeft < -60) { clearInterval(pipeInterval); game.removeChild(pipe); score++; scoreDisplay.textContent = score; } else { pipe.style.left = pipeLeft - 5 + 'px'; } }, 20); } function endGame() { clearInterval(gameInterval); clearInterval(pipeInterval); alert('Game Over! Score: ' + score); document.location.reload(); } startGame();