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HTML
CSS
JS
Andev Web
X
Choose
O
Restart
@import url('https://fonts.googleapis.com/css2?family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap'); * { margin: 0; box-sizing: border-box; font-family: 'Poppins', sans-serif; user-select: none; color: white; } main { background: #0A0519; height: 100vh; display: flex; flex-direction: column; align-items: center; justify-content: center; } #header { display: flex; width: 235px; justify-content: space-between; align-items: center; margin-bottom: 30px; } #header .player { background: #17122A; width: 60px; height: 60px; display: flex; align-items: center; justify-content: center; font-size: 30px; font-weight: bold; cursor: pointer; border-radius: 12px; border: solid 4px #17122A; opacity: 0.5; transition: 0.3s; } #header .player:hover { border: solid 4px #2A2343; } #header .player-active { opacity: 1; border: solid 4px #2A2343; } #header #xPlayerDisplay { color: #1892EA; } #header #oPlayerDisplay { color: #A737FF; } #board { display: grid; grid-template-columns: repeat(3, 70px); grid-template-rows: repeat(3, 70px); gap: 12px; } #board .cell { background: #17122A; border-radius: 12px; display: flex; align-items: center; justify-content: center; font-size: 36px; font-weight: bold; cursor: pointer; transition: 0.3s background; } #board .cell:hover { background: #2A2343; } #restartBtn { margin-top: 30px; width: 235px; background: #17122A; padding-top: 8px; padding-bottom: 8px; border: none; border-radius: 12px; font-weight: 600; font-size: 16px; cursor: pointer; transition: 0.3s background; visibility: hidden; } #restartBtn:hover { background: #2A2343; }
const cells = document.querySelectorAll('.cell') const titleHeader = document.querySelector('#titleHeader') const xPlayerDisplay = document.querySelector('#xPlayerDisplay') const oPlayerDisplay = document.querySelector('#oPlayerDisplay') const restartBtn = document.querySelector('#restartBtn') // Initialize variables for the game let player = 'X' let isPauseGame = false let isGameStart = false // Array of win conditions const inputCells = ['', '', '', '', '', '', '', '', ''] // Array of win conditions const winConditions = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], // Rows [0, 3, 6], [1, 4, 7], [2, 5, 8], // Columns [0, 4, 8], [2, 4, 6] // Diagonals ] // Add click event listeners to each cell cells.forEach((cell, index) => { cell.addEventListener('click', () => tapCell(cell, index)) }) function tapCell(cell, index) { // Ensure cell is empty and game isn't paused if (cell.textContent == '' && !isPauseGame ) { isGameStart = true updateCell(cell, index) // Do a random pick if there are no results if (!checkWinner()) { changePlayer() randomPick() } } } function updateCell(cell, index) { cell.textContent = player inputCells[index] = player cell.style.color = (player == 'X') ? '#1892EA' : '#A737FF' } function changePlayer() { player = (player == 'X') ? 'O' : 'X' } function randomPick() { // Pause the game to allow Computer to pick isPauseGame = true setTimeout(() => { let randomIndex do { // Pick a random index randomIndex = Math.floor(Math.random() * inputCells.length) } while ( // Ensure the chosen cell is empty inputCells[randomIndex] != '' ) // Update the cell with Computer move updateCell(cells[randomIndex], randomIndex, player) // Check if Computer not won if (!checkWinner()) { changePlayer() // Swith back to Human player isPauseGame = false return } player = (player == 'X') ? 'O' : 'X' }, 1000) // Delay Computer move by 1 second } function checkWinner() { for (const [a, b, c] of winConditions) { // Check each winning condition if (inputCells[a] == player && inputCells[b] == player && inputCells[c] == player ) { declareWinner([a, b, c]) return true } } // Check for a draw (if all cells are filled) if (inputCells.every(cell => cell != '')) { declareDraw() return true } } function declareWinner(winningIndices) { titleHeader.textContent = `${player} Win` isPauseGame = true // Highlight winning cells winningIndices.forEach((index) => cells[index].style.background = '#2A2343' ) restartBtn.style.visibility = 'visible' } function declareDraw() { titleHeader.textContent = 'Draw!' isPauseGame = true restartBtn.style.visibility = 'visible' } function choosePlayer(selectedPlayer) { // Ensure the game hasn't started if (!isGameStart) { // Override the selected player value player = selectedPlayer if (player == 'X') { // Hightlight X display xPlayerDisplay.classList.add('player-active') oPlayerDisplay.classList.remove('player-active') } else { // Hightlight O display xPlayerDisplay.classList.remove('player-active') oPlayerDisplay.classList.add('player-active') } } } restartBtn.addEventListener('click', () => { restartBtn.style.visibility = 'hidden' inputCells.fill('') cells.forEach(cell => { cell.textContent = '' cell.style.background = '' }) isPauseGame = false isGameStart = false titleHeader.textContent = 'Choose' })
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HTML
CSS
JS
Andev Web
X
Choose
O
Restart
@import url('https://fonts.googleapis.com/css2?family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap'); * { margin: 0; box-sizing: border-box; font-family: 'Poppins', sans-serif; user-select: none; color: white; } main { background: #0A0519; height: 100vh; display: flex; flex-direction: column; align-items: center; justify-content: center; } #header { display: flex; width: 235px; justify-content: space-between; align-items: center; margin-bottom: 30px; } #header .player { background: #17122A; width: 60px; height: 60px; display: flex; align-items: center; justify-content: center; font-size: 30px; font-weight: bold; cursor: pointer; border-radius: 12px; border: solid 4px #17122A; opacity: 0.5; transition: 0.3s; } #header .player:hover { border: solid 4px #2A2343; } #header .player-active { opacity: 1; border: solid 4px #2A2343; } #header #xPlayerDisplay { color: #1892EA; } #header #oPlayerDisplay { color: #A737FF; } #board { display: grid; grid-template-columns: repeat(3, 70px); grid-template-rows: repeat(3, 70px); gap: 12px; } #board .cell { background: #17122A; border-radius: 12px; display: flex; align-items: center; justify-content: center; font-size: 36px; font-weight: bold; cursor: pointer; transition: 0.3s background; } #board .cell:hover { background: #2A2343; } #restartBtn { margin-top: 30px; width: 235px; background: #17122A; padding-top: 8px; padding-bottom: 8px; border: none; border-radius: 12px; font-weight: 600; font-size: 16px; cursor: pointer; transition: 0.3s background; visibility: hidden; } #restartBtn:hover { background: #2A2343; }
const cells = document.querySelectorAll('.cell') const titleHeader = document.querySelector('#titleHeader') const xPlayerDisplay = document.querySelector('#xPlayerDisplay') const oPlayerDisplay = document.querySelector('#oPlayerDisplay') const restartBtn = document.querySelector('#restartBtn') // Initialize variables for the game let player = 'X' let isPauseGame = false let isGameStart = false // Array of win conditions const inputCells = ['', '', '', '', '', '', '', '', ''] // Array of win conditions const winConditions = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], // Rows [0, 3, 6], [1, 4, 7], [2, 5, 8], // Columns [0, 4, 8], [2, 4, 6] // Diagonals ] // Add click event listeners to each cell cells.forEach((cell, index) => { cell.addEventListener('click', () => tapCell(cell, index)) }) function tapCell(cell, index) { // Ensure cell is empty and game isn't paused if (cell.textContent == '' && !isPauseGame ) { isGameStart = true updateCell(cell, index) // Do a random pick if there are no results if (!checkWinner()) { changePlayer() randomPick() } } } function updateCell(cell, index) { cell.textContent = player inputCells[index] = player cell.style.color = (player == 'X') ? '#1892EA' : '#A737FF' } function changePlayer() { player = (player == 'X') ? 'O' : 'X' } function randomPick() { // Pause the game to allow Computer to pick isPauseGame = true setTimeout(() => { let randomIndex do { // Pick a random index randomIndex = Math.floor(Math.random() * inputCells.length) } while ( // Ensure the chosen cell is empty inputCells[randomIndex] != '' ) // Update the cell with Computer move updateCell(cells[randomIndex], randomIndex, player) // Check if Computer not won if (!checkWinner()) { changePlayer() // Swith back to Human player isPauseGame = false return } player = (player == 'X') ? 'O' : 'X' }, 1000) // Delay Computer move by 1 second } function checkWinner() { for (const [a, b, c] of winConditions) { // Check each winning condition if (inputCells[a] == player && inputCells[b] == player && inputCells[c] == player ) { declareWinner([a, b, c]) return true } } // Check for a draw (if all cells are filled) if (inputCells.every(cell => cell != '')) { declareDraw() return true } } function declareWinner(winningIndices) { titleHeader.textContent = `${player} Win` isPauseGame = true // Highlight winning cells winningIndices.forEach((index) => cells[index].style.background = '#2A2343' ) restartBtn.style.visibility = 'visible' } function declareDraw() { titleHeader.textContent = 'Draw!' isPauseGame = true restartBtn.style.visibility = 'visible' } function choosePlayer(selectedPlayer) { // Ensure the game hasn't started if (!isGameStart) { // Override the selected player value player = selectedPlayer if (player == 'X') { // Hightlight X display xPlayerDisplay.classList.add('player-active') oPlayerDisplay.classList.remove('player-active') } else { // Hightlight O display xPlayerDisplay.classList.remove('player-active') oPlayerDisplay.classList.add('player-active') } } } restartBtn.addEventListener('click', () => { restartBtn.style.visibility = 'hidden' inputCells.fill('') cells.forEach(cell => { cell.textContent = '' cell.style.background = '' }) isPauseGame = false isGameStart = false titleHeader.textContent = 'Choose' })