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DJ introduttivo
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HTML
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DJ Intro
DJ NIGHTFIRE
Feel the vibe. Drop the beat.
Mute
Entrer
CSS
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* { margin: 0; padding: 0; box-sizing: border-box; } html, body { height: 100%; overflow: hidden; background: black; font-family: 'Orbitron', sans-serif; color: white; } canvas#visualizer { position: absolute; width: 100%; height: 100%; z-index: 0; background: black; } .intro { position: relative; z-index: 2; text-align: center; top: 30%; transform: translateY(-30%); animation: fadeIn 2s ease-in-out; } #dj-name { font-size: 4em; letter-spacing: 0.2em; text-shadow: 0 0 20px #ff00cc, 0 0 40px #00ffff; animation: neonGlow 2s infinite alternate; } .subtext { font-size: 1.2em; margin-top: 10px; opacity: 0.8; } .controls { margin-top: 30px; } button { padding: 10px 20px; font-size: 1em; margin: 0 10px; border: none; border-radius: 10px; background: #222; color: white; cursor: pointer; box-shadow: 0 0 10px #0ff; transition: background 0.3s; } button:hover { background: #0ff; color: #000; } @keyframes neonGlow { 0% { text-shadow: 0 0 10px #ff00cc; } 100% { text-shadow: 0 0 30px #00ffff; } } @keyframes fadeIn { from { opacity: 0; transform: scale(0.95); } to { opacity: 1; transform: scale(1); } }
JS
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const audio = document.getElementById('intro-audio'); const muteBtn = document.getElementById('mute-btn'); const enterBtn = document.getElementById('enter-btn'); // Audio toggle muteBtn.addEventListener('click', () => { audio.muted = !audio.muted; muteBtn.textContent = audio.muted ? '??' : '??'; }); // Redirection personnalisée enterBtn.addEventListener('click', () => { console.log("Entrer cliqué"); window.location.href = 'https://www.google.com'; }); // Canvas visualizer const canvas = document.getElementById('visualizer'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; const audioCtx = new (window.AudioContext || window.webkitAudioContext)(); const source = audioCtx.createMediaElementSource(audio); const analyser = audioCtx.createAnalyser(); source.connect(analyser); analyser.connect(audioCtx.destination); analyser.fftSize = 256; const bufferLength = analyser.frequencyBinCount; const dataArray = new Uint8Array(bufferLength); function draw() { requestAnimationFrame(draw); analyser.getByteFrequencyData(dataArray); ctx.fillStyle = "rgba(0, 0, 0, 0.2)"; ctx.fillRect(0, 0, canvas.width, canvas.height); const barWidth = (canvas.width / bufferLength) * 2.5; let x = 0; for (let i = 0; i < bufferLength; i++) { const barHeight = dataArray[i]; const r = barHeight + 25 * (i / bufferLength); const g = 250 * (i / bufferLength); const b = 50; ctx.fillStyle = `rgb(${r},${g},${b})`; ctx.fillRect(x, canvas.height - barHeight, barWidth, barHeight);