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20 June 2025
Dekonstruiertes Metaversum
24 March 2025
Ein Code von ribeirosarah905
HTML
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Snake Game
Score:
0
Start Game
CSS
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body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; } .game-container { text-align: center; } canvas { border: 1px solid black; }
JS
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const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); const blockSize = 20; let snake = [{ x: 10, y: 10 }]; let food = { x: 15, y: 10 }; let dx = 1; let dy = 0; let score = 0; let isGameOver = false; function drawBlock(x, y) { ctx.fillStyle = "green"; ctx.fillRect(x * blockSize, y * blockSize, blockSize, blockSize); ctx.strokeStyle = "black"; ctx.strokeRect(x * blockSize, y * blockSize, blockSize, blockSize); } function drawSnake() { snake.forEach(segment => drawBlock(segment.x, segment.y)); } function drawFood() { drawBlock(food.x, food.y); } function moveSnake() { const head = { x: snake[0].x + dx, y: snake[0].y + dy }; snake.unshift(head); if (head.x === food.x && head.y === food.y) { score += 10; document.getElementById("score").innerText = score; generateFood(); } else { snake.pop(); } } function generateFood() { food.x = Math.floor(Math.random() * (canvas.width / blockSize)); food.y = Math.floor(Math.random() * (canvas.height / blockSize)); snake.forEach(segment => { if (food.x === segment.x && food.y === segment.y) { generateFood(); } }); } function checkCollision() { const head = snake[0]; if (head.x < 0 || head.x >= canvas.width / blockSize || head.y < 0 || head.y >= canvas.height / blockSize) { gameOver(); } for (let i = 1; i < snake.length; i++) { if (head.x === snake[i].x && head.y === snake[i].y) { gameOver(); } } } function gameOver() { isGameOver = true; clearInterval(gameLoop); document.getElementById("gameOverText").innerText = "Game Over! Your score: " + score; document.getElementById("score").innerText = "0"; } function clearCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); } function updateGame() { if (isGameOver) return; clearCanvas(); drawSnake(); drawFood(); moveSnake(); checkCollision(); } function keyDownHandler(event) { const keyPressed = event.key; if (keyPressed === "ArrowUp" && dy === 0) { dx = 0; dy = -1; } else if (keyPressed === "ArrowDown" && dy === 0) { dx = 0; dy = 1; } else if (keyPressed === "ArrowLeft" && dx === 0) { dx = -1; dy = 0; } else if (keyPressed === "ArrowRight" && dx === 0) { dx = 1; dy = 0; } } function startGame() { snake = [{ x: 10, y: 10 }]; dx = 1; dy = 0; score = 0; isGameOver = false; document.getElementById("gameOverText").innerText = ""; document.getElementById("score").innerText = score; generateFood(); gameLoop = setInterval(updateGame, 100); } document.addEventListener("keydown", keyDownHandler);