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Mouse Tracking Googly Eyes SVG Animation
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carab5256
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HTML
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CSS
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#eyes { --size: clamp(64px, 30vi, 256px); block-size: var(--size); inline-size: var(--size); } body { background: wheat; block-size: 100vb; display: grid; grid-template-rows: 2fr 1fr; place-items: center; text-align: center; } a { font-family: sans-serif; font-size: 2rem; color: #333; }
JS
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const eyesSVG = document.querySelector('#eyes'); const eyes = [ { eye: eyesSVG.querySelector('#eye-left'), pupil: eyesSVG.querySelector('#pupil-left'), offsetX: 0 }, { eye: eyesSVG.querySelector('#eye-right'), pupil: eyesSVG.querySelector('#pupil-right'), offsetX: 0 } ]; const updateEye = (ev, {eye, pupil, offsetX}) => { const eyeRect = eye.getBoundingClientRect(); const centerX = eyeRect.left + eyeRect.width / 2; const centerY = eyeRect.top + eyeRect.height / 2; const distX = ev.clientX - centerX; const distY = ev.clientY - centerY; const pupilRect = pupil.getBoundingClientRect(); const maxDistX = pupilRect.width / 2; const maxDistY = pupilRect.height / 2; const angle = Math.atan2(distY, distX); const newPupilX = offsetX + Math.min(maxDistX, Math.max(-maxDistX, Math.cos(angle) * maxDistX)); const newPupilY = Math.min(maxDistY, Math.max(-maxDistY, Math.sin(angle) * maxDistY)); const svgCTM = eyesSVG.getScreenCTM(); const scaledPupilX = newPupilX / svgCTM.a; const scaledPupilY = newPupilY / svgCTM.d; pupil.setAttribute('transform', `translate(${scaledPupilX}, ${scaledPupilY})`); } // Pupil position starts off-centre on the X axis const calcOffset = () => { for (const props of eyes) { props.pupil.removeAttribute('transform'); const eyeRect = props.eye.getBoundingClientRect(); const pupilRect = props.pupil.getBoundingClientRect(); props.offsetX = ((eyeRect.right - pupilRect.right) - (pupilRect.left - eyeRect.left)) / 2; } } calcOffset(); globalThis.addEventListener('resize', () => { calcOffset(); }); let frame = 0; globalThis.addEventListener('mousemove', (ev) => { cancelAnimationFrame(frame); frame = requestAnimationFrame(() => { for (const eye of eyes) { updateEye(ev, eye); } }); });