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Cookie Clicker
Cookie Clicker
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, 2023 -
DashNet
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Cookie Clicker for Android
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v. 1.0466
Classic
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Cookie Clicker is mainly supported by ads.
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(function() { // === CONFIGURATION === let ASCEND_THRESHOLD = 1000; // Initial prestige required to auto-ascend window.ASCEND_THRESHOLD = ASCEND_THRESHOLD; const MAX_THRESHOLD = 9999999999; // Effectively disables ascension const LUMP_SPEND_CHECK = 2000; const MINIGAME_CHECK = 2000; let running = true; // === INSTANT BIG COOKIE CLICKER === function clickLoop() { if (!running) return; if (typeof Game !== 'undefined' && Game.ready) { Game.ClickCookie(); } requestAnimationFrame(clickLoop); } clickLoop(); // === INSTANT GOLDEN COOKIE & REINDEER CLICKER === function instantSpecials() { if (!running) return; if (typeof Game !== 'undefined') { if (Game.goldenCookie) { Game.goldenCookie.delay = 0; Game.goldenCookie.life = 0; Game.goldenCookie.time = 0; Game.goldenCookie.dur = 0; Game.goldenCookie.maxTime = 0; Game.goldenCookie.minTime = 0; } if (Game.seasonPopup) { Game.seasonPopup.delay = 0; Game.seasonPopup.life = 0; Game.seasonPopup.time = 0; Game.seasonPopup.dur = 0; Game.seasonPopup.maxTime = 0; Game.seasonPopup.minTime = 0; } if (Game.shimmers) { Game.shimmers.forEach(s => s.pop && s.pop()); } if (Game.seasonPopup && Game.seasonPopup.life > 0) { Game.seasonPopup.click(); } } setTimeout(instantSpecials, 1); } instantSpecials(); // === INSTANT BUYER (Speedrun Optimized) === function instantBuyer() { if (!running) return; if (typeof Game !== 'undefined' && Game.ready) { // 1. Buy all affordable upgrades for (let i in Game.UpgradesInStore) { let upg = Game.UpgradesInStore[i]; if (upg && upg.unlocked && !upg.bought && upg.canBuy && upg.canBuy()) { upg.buy(); } } // 2. Buy the best CpS-per-cookie building let best = null, bestRatio = Infinity; for (let i in Game.ObjectsById) { let obj = Game.ObjectsById[i]; let ratio = obj.getPrice() / (obj.storedCps ? obj.storedCps : 1); if (obj.getPrice() <= Game.cookies && ratio < bestRatio) { best = obj; bestRatio = ratio; } } if (best) best.buy(1); } setTimeout(instantBuyer, 1); } instantBuyer(); // === DETECT ALL ASCENSION UPGRADES === function hasAllHeavenlyUpgrades() { for (let i in Game.UpgradesById) { let upg = Game.UpgradesById[i]; if (upg.pool === 'prestige' && upg.unlocked && !upg.bought) { return false; } } return true; } // === PRIORITIZED HEAVENLY UPGRADE BUYER (Speedrun Order) === function buyHeavenlyUpgrades() { if (typeof Game !== 'undefined') { const priority = [ "Permanent upgrade slot 1", "Permanent upgrade slot 2", "Permanent upgrade slot 3", "Permanent upgrade slot 4", "Permanent upgrade slot 5", "Heavenly Chip Secret", "Heavenly Cookies", "Season switcher", "Sacrilegious Corruption", "Sugar baking", "Sugar craving", "Sugar aging process", "Unholy bait", "Angels", "Belphegor", "Synergies Vol. I", "Synergies Vol. II", "Startrade", "Starter kitchen", "Halo gloves", "Wrinkly cookies", "Elder spice", "Divine discount", "Divine sales", "Divine bakeries", "Cherubim", "Seraphim", "Starterror", "God", "God 2.0" ]; for (const name of priority) { const upg = Game.UpgradesByName[name]; if (upg && upg.pool === 'prestige' && upg.unlocked && !upg.bought && upg.canBuy()) { upg.buy(); } } for (let i in Game.UpgradesById) { let upg = Game.UpgradesById[i]; if (upg.pool === 'prestige' && upg.unlocked && !upg.bought && upg.canBuy()) { upg.buy(); } } setTimeout(reincarnate, 100); } } function reincarnate() { if (typeof Game !== 'undefined' && Game.Reincarnate) Game.Reincarnate(1); } // === INSTANT ASCENSION AUTOMATION (Speedrun) === function tryAscend() { if (!running) return; if (typeof Game === 'undefined' || !Game.ready) return; // Check if all ascension upgrades are bought if (hasAllHeavenlyUpgrades()) { ASCEND_THRESHOLD = MAX_THRESHOLD; // Effectively disables ascension window.ASCEND_THRESHOLD = ASCEND_THRESHOLD; } if (Game.prestige >= ASCEND_THRESHOLD && Game.OnAscend === 0) { Game.Ascend(1); setTimeout(() => { Game.PromptOptionSelect(0); setTimeout(buyHeavenlyUpgrades, 100); }, 100); } } const ascendInterval = setInterval(tryAscend, 1000); // === SUGAR LUMP SPENDER (Speedrun Order) === const lumpPriority = [ 'Wizard tower', 'Temple', 'Bank', 'Cursor', 'Farm' ]; function spendSugarLumps() { if (!running) return; if (typeof Game === 'undefined' || !Game.ready) return; if (Game.lumps && Game.lumps > 0) { for (let name of lumpPriority) { let obj = Game.ObjectsById.find(o => o && o.name === name); if (obj && obj.level < 1 && obj.lumps < 1 && obj.lumpCost && Game.lumps >= obj.lumpCost) { obj.levelUp(); return setTimeout(spendSugarLumps, LUMP_SPEND_CHECK); } } for (let name of lumpPriority) { let obj = Game.ObjectsById.find(o => o && o.name === name); if (obj && obj.lumpCost && Game.lumps >= obj.lumpCost) { obj.levelUp(); return setTimeout(spendSugarLumps, LUMP_SPEND_CHECK); } } for (let obj of Game.ObjectsById) { if (obj && obj.lumpCost && Game.lumps >= obj.lumpCost) { obj.levelUp(); return setTimeout(spendSugarLumps, LUMP_SPEND_CHECK); } } } setTimeout(spendSugarLumps, LUMP_SPEND_CHECK); } spendSugarLumps(); // === MINIGAME AUTOMATION (Speedrun) === function automateMinigames() { if (!running) return; if (typeof Game === 'undefined' || !Game.ready) return; // --- Garden (Farm) --- let farm = Game.ObjectsById.find(o => o && o.name === 'Farm'); if (farm && farm.minigame && farm.minigameLoaded) { let M = farm.minigame; // Auto-harvest mature plants for (let y = 0; y < M.plot.length; y++) { for (let x = 0; x < M.plot[y].length; x++) { let p = M.plot[y][x]; if (p[0] && M.isTileUnlocked(x, y)) { let plant = M.plantsById[p[0] - 1]; if (plant && p[1] >= plant.mature) { M.harvest(x, y); } } } } // Auto-plant Baker's Wheat if empty (fastest plant) for (let y = 0; y < M.plot.length; y++) { for (let x = 0; x < M.plot[y].length; x++) { let p = M.plot[y][x]; if ((!p[0] || p[0] === 0) && M.isTileUnlocked(x, y)) { M.useTool(1, x, y); // 1 = Baker's Wheat } } } // Auto-upgrade soil if possible if (M.soilsById && M.soil < M.soilsById.length - 1) { M.soil = M.soilsById.length - 1; } } // --- Pantheon (Temple) --- let temple = Game.ObjectsById.find(o => o && o.name === 'Temple'); if (temple && temple.minigame && temple.minigameLoaded) { let M = temple.minigame; // Assign best spirits to best slots let spirits = M.godsById.map((g, i) => ({id: i, tier: g.tier, name: g.name})); spirits.sort((a, b) => b.tier - a.tier); for (let i = 0; i < 3; i++) { if (spirits[i]) M.slotGod(spirits[i].id, i); } } // --- Grimoire (Wizard Tower) --- let wiz = Game.ObjectsById.find(o => o && o.name === 'Wizard tower'); if (wiz && wiz.minigame && wiz.minigameLoaded) { let M = wiz.minigame; // Auto-cast Conjure Baked Goods when magic is full if (M.magic === M.magicM) { let spell = M.spellsById.find(s => s.name === 'Conjure Baked Goods'); if (spell && M.castSpell) M.castSpell(spell); } } // --- Stock Market (Bank) --- let bank = Game.ObjectsById.find(o => o && o.name === 'Bank'); if (bank && bank.minigame && bank.minigameLoaded) { let M = bank.minigame; for (let i = 0; i < M.goodsById.length; i++) { const stock = M.goodsById[i]; const price = stock.val; const min = stock.min; const max = stock.max; const owned = stock.stock; const maxBuy = Math.min(M.getGoodMax(stock), Math.floor(Game.cookies / price)); // SELL at max price if (owned > 0 && price >= max) { M.buyGood(stock, -owned, 1); // Sell all } // BUY at min price else if (price <= min && maxBuy > 0) { M.buyGood(stock, maxBuy, 1); // Buy as much as possible } } } // --- Cursor Minigame (Crusader) --- let cursor = Game.ObjectsById.find(o => o && o.name === 'Cursor'); if (cursor && cursor.minigame && cursor.minigameLoaded) { let M = cursor.minigame; // Auto-activate all available upgrades if (M.upgrades) { for (let i = 0; i < M.upgrades.length; i++) { if (M.upgrades[i] && !M.upgrades[i].bought && M.upgrades[i].canBuy && M.upgrades[i].canBuy()) { M.upgrades[i].buy(); } } } } setTimeout(automateMinigames, MINIGAME_CHECK); } automateMinigames(); // === TOGGLE & CLEANUP === window.cookieBot = { stop: function() { running = false; clearInterval(ascendInterval); console.log('CookieBot stopped.'); }, start: function() { if (!running) { running = true; clickLoop(); instantSpecials(); instantBuyer(); spendSugarLumps(); automateMinigames(); console.log('CookieBot started.'); } }, status: function() { console.log('CookieBot is ' + (running ? 'running' : 'stopped') + '.'); } }; // === TIMER OVERLAY === (function createTimerOverlay() { if (document.getElementById('cookiebot-timer')) return; // Prevent duplicates // Create container const timerDiv = document.createElement('div'); timerDiv.id = 'cookiebot-timer'; timerDiv.style.position = 'fixed'; timerDiv.style.top = '30px'; timerDiv.style.left = '50%'; timerDiv.style.transform = 'translateX(-50%)'; timerDiv.style.background = 'rgba(0,0,0,0.7)'; timerDiv.style.color = '#fff'; timerDiv.style.fontWeight = 'bold'; timerDiv.style.fontSize = '20px'; timerDiv.style.padding = '8px 24px'; timerDiv.style.borderRadius = '8px'; timerDiv.style.zIndex = 99999; timerDiv.style.boxShadow = '0 2px 8px #0008'; timerDiv.style.userSelect = 'none'; timerDiv.textContent = 'Timer: 00:00:00'; document.body.appendChild(timerDiv); let startTime = Date.now(); window.cookieBotTimer = { reset: function() { startTime = Date.now(); } }; function updateTimer() { let elapsed = Math.floor((Date.now() - startTime) / 1000); let hours = Math.floor(elapsed / 3600).toString().padStart(2, '0'); let minutes = Math.floor((elapsed % 3600) / 60).toString().padStart(2, '0'); let seconds = (elapsed % 60).toString().padStart(2, '0'); timerDiv.textContent = `Timer: ${hours}:${minutes}:${seconds}`; requestAnimationFrame(updateTimer); } updateTimer(); })(); console.log('%cCookieBot (ALL minigames, instant, smart, best ascension upgrades, stops ascending when done) running! To stop, type cookieBot.stop(). To start again, type cookieBot.start().', 'color: #4caf50; font-weight: bold;'); })();
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HTML
CSS
JS
Cookie Clicker
Cookie Clicker
™ ©
Orteil
, 2023 -
DashNet
twitter
tumblr
Discord
Merch!
Patreon
-
Cookie Clicker for Android
Cookie Clicker on Steam
RandomGen
Idle Game Maker
Change language
Other versions
Live version
Try the beta!
v. 1.0466
Classic
Loading...
This is taking longer than expected.
Slow connection? If not, please make sure your javascript is enabled, then refresh.
If problems persist, this might be on our side - wait a few minutes, then hit ctrl+f5!
Your browser may not be recent enough to run Cookie Clicker.
You might want to update, or switch to a more modern browser such as Chrome or Firefox.
x
Options
Stats
Info
New update!
Legacy
Buildings
Cookie Clicker is mainly supported by ads.
Consider unblocking our site or checking out our
Patreon
!
^ Sponsored link ^
Store
v Sponsored links v
(function() { // === CONFIGURATION === let ASCEND_THRESHOLD = 1000; // Initial prestige required to auto-ascend window.ASCEND_THRESHOLD = ASCEND_THRESHOLD; const MAX_THRESHOLD = 9999999999; // Effectively disables ascension const LUMP_SPEND_CHECK = 2000; const MINIGAME_CHECK = 2000; let running = true; // === INSTANT BIG COOKIE CLICKER === function clickLoop() { if (!running) return; if (typeof Game !== 'undefined' && Game.ready) { Game.ClickCookie(); } requestAnimationFrame(clickLoop); } clickLoop(); // === INSTANT GOLDEN COOKIE & REINDEER CLICKER === function instantSpecials() { if (!running) return; if (typeof Game !== 'undefined') { if (Game.goldenCookie) { Game.goldenCookie.delay = 0; Game.goldenCookie.life = 0; Game.goldenCookie.time = 0; Game.goldenCookie.dur = 0; Game.goldenCookie.maxTime = 0; Game.goldenCookie.minTime = 0; } if (Game.seasonPopup) { Game.seasonPopup.delay = 0; Game.seasonPopup.life = 0; Game.seasonPopup.time = 0; Game.seasonPopup.dur = 0; Game.seasonPopup.maxTime = 0; Game.seasonPopup.minTime = 0; } if (Game.shimmers) { Game.shimmers.forEach(s => s.pop && s.pop()); } if (Game.seasonPopup && Game.seasonPopup.life > 0) { Game.seasonPopup.click(); } } setTimeout(instantSpecials, 1); } instantSpecials(); // === INSTANT BUYER (Speedrun Optimized) === function instantBuyer() { if (!running) return; if (typeof Game !== 'undefined' && Game.ready) { // 1. Buy all affordable upgrades for (let i in Game.UpgradesInStore) { let upg = Game.UpgradesInStore[i]; if (upg && upg.unlocked && !upg.bought && upg.canBuy && upg.canBuy()) { upg.buy(); } } // 2. Buy the best CpS-per-cookie building let best = null, bestRatio = Infinity; for (let i in Game.ObjectsById) { let obj = Game.ObjectsById[i]; let ratio = obj.getPrice() / (obj.storedCps ? obj.storedCps : 1); if (obj.getPrice() <= Game.cookies && ratio < bestRatio) { best = obj; bestRatio = ratio; } } if (best) best.buy(1); } setTimeout(instantBuyer, 1); } instantBuyer(); // === DETECT ALL ASCENSION UPGRADES === function hasAllHeavenlyUpgrades() { for (let i in Game.UpgradesById) { let upg = Game.UpgradesById[i]; if (upg.pool === 'prestige' && upg.unlocked && !upg.bought) { return false; } } return true; } // === PRIORITIZED HEAVENLY UPGRADE BUYER (Speedrun Order) === function buyHeavenlyUpgrades() { if (typeof Game !== 'undefined') { const priority = [ "Permanent upgrade slot 1", "Permanent upgrade slot 2", "Permanent upgrade slot 3", "Permanent upgrade slot 4", "Permanent upgrade slot 5", "Heavenly Chip Secret", "Heavenly Cookies", "Season switcher", "Sacrilegious Corruption", "Sugar baking", "Sugar craving", "Sugar aging process", "Unholy bait", "Angels", "Belphegor", "Synergies Vol. I", "Synergies Vol. II", "Startrade", "Starter kitchen", "Halo gloves", "Wrinkly cookies", "Elder spice", "Divine discount", "Divine sales", "Divine bakeries", "Cherubim", "Seraphim", "Starterror", "God", "God 2.0" ]; for (const name of priority) { const upg = Game.UpgradesByName[name]; if (upg && upg.pool === 'prestige' && upg.unlocked && !upg.bought && upg.canBuy()) { upg.buy(); } } for (let i in Game.UpgradesById) { let upg = Game.UpgradesById[i]; if (upg.pool === 'prestige' && upg.unlocked && !upg.bought && upg.canBuy()) { upg.buy(); } } setTimeout(reincarnate, 100); } } function reincarnate() { if (typeof Game !== 'undefined' && Game.Reincarnate) Game.Reincarnate(1); } // === INSTANT ASCENSION AUTOMATION (Speedrun) === function tryAscend() { if (!running) return; if (typeof Game === 'undefined' || !Game.ready) return; // Check if all ascension upgrades are bought if (hasAllHeavenlyUpgrades()) { ASCEND_THRESHOLD = MAX_THRESHOLD; // Effectively disables ascension window.ASCEND_THRESHOLD = ASCEND_THRESHOLD; } if (Game.prestige >= ASCEND_THRESHOLD && Game.OnAscend === 0) { Game.Ascend(1); setTimeout(() => { Game.PromptOptionSelect(0); setTimeout(buyHeavenlyUpgrades, 100); }, 100); } } const ascendInterval = setInterval(tryAscend, 1000); // === SUGAR LUMP SPENDER (Speedrun Order) === const lumpPriority = [ 'Wizard tower', 'Temple', 'Bank', 'Cursor', 'Farm' ]; function spendSugarLumps() { if (!running) return; if (typeof Game === 'undefined' || !Game.ready) return; if (Game.lumps && Game.lumps > 0) { for (let name of lumpPriority) { let obj = Game.ObjectsById.find(o => o && o.name === name); if (obj && obj.level < 1 && obj.lumps < 1 && obj.lumpCost && Game.lumps >= obj.lumpCost) { obj.levelUp(); return setTimeout(spendSugarLumps, LUMP_SPEND_CHECK); } } for (let name of lumpPriority) { let obj = Game.ObjectsById.find(o => o && o.name === name); if (obj && obj.lumpCost && Game.lumps >= obj.lumpCost) { obj.levelUp(); return setTimeout(spendSugarLumps, LUMP_SPEND_CHECK); } } for (let obj of Game.ObjectsById) { if (obj && obj.lumpCost && Game.lumps >= obj.lumpCost) { obj.levelUp(); return setTimeout(spendSugarLumps, LUMP_SPEND_CHECK); } } } setTimeout(spendSugarLumps, LUMP_SPEND_CHECK); } spendSugarLumps(); // === MINIGAME AUTOMATION (Speedrun) === function automateMinigames() { if (!running) return; if (typeof Game === 'undefined' || !Game.ready) return; // --- Garden (Farm) --- let farm = Game.ObjectsById.find(o => o && o.name === 'Farm'); if (farm && farm.minigame && farm.minigameLoaded) { let M = farm.minigame; // Auto-harvest mature plants for (let y = 0; y < M.plot.length; y++) { for (let x = 0; x < M.plot[y].length; x++) { let p = M.plot[y][x]; if (p[0] && M.isTileUnlocked(x, y)) { let plant = M.plantsById[p[0] - 1]; if (plant && p[1] >= plant.mature) { M.harvest(x, y); } } } } // Auto-plant Baker's Wheat if empty (fastest plant) for (let y = 0; y < M.plot.length; y++) { for (let x = 0; x < M.plot[y].length; x++) { let p = M.plot[y][x]; if ((!p[0] || p[0] === 0) && M.isTileUnlocked(x, y)) { M.useTool(1, x, y); // 1 = Baker's Wheat } } } // Auto-upgrade soil if possible if (M.soilsById && M.soil < M.soilsById.length - 1) { M.soil = M.soilsById.length - 1; } } // --- Pantheon (Temple) --- let temple = Game.ObjectsById.find(o => o && o.name === 'Temple'); if (temple && temple.minigame && temple.minigameLoaded) { let M = temple.minigame; // Assign best spirits to best slots let spirits = M.godsById.map((g, i) => ({id: i, tier: g.tier, name: g.name})); spirits.sort((a, b) => b.tier - a.tier); for (let i = 0; i < 3; i++) { if (spirits[i]) M.slotGod(spirits[i].id, i); } } // --- Grimoire (Wizard Tower) --- let wiz = Game.ObjectsById.find(o => o && o.name === 'Wizard tower'); if (wiz && wiz.minigame && wiz.minigameLoaded) { let M = wiz.minigame; // Auto-cast Conjure Baked Goods when magic is full if (M.magic === M.magicM) { let spell = M.spellsById.find(s => s.name === 'Conjure Baked Goods'); if (spell && M.castSpell) M.castSpell(spell); } } // --- Stock Market (Bank) --- let bank = Game.ObjectsById.find(o => o && o.name === 'Bank'); if (bank && bank.minigame && bank.minigameLoaded) { let M = bank.minigame; for (let i = 0; i < M.goodsById.length; i++) { const stock = M.goodsById[i]; const price = stock.val; const min = stock.min; const max = stock.max; const owned = stock.stock; const maxBuy = Math.min(M.getGoodMax(stock), Math.floor(Game.cookies / price)); // SELL at max price if (owned > 0 && price >= max) { M.buyGood(stock, -owned, 1); // Sell all } // BUY at min price else if (price <= min && maxBuy > 0) { M.buyGood(stock, maxBuy, 1); // Buy as much as possible } } } // --- Cursor Minigame (Crusader) --- let cursor = Game.ObjectsById.find(o => o && o.name === 'Cursor'); if (cursor && cursor.minigame && cursor.minigameLoaded) { let M = cursor.minigame; // Auto-activate all available upgrades if (M.upgrades) { for (let i = 0; i < M.upgrades.length; i++) { if (M.upgrades[i] && !M.upgrades[i].bought && M.upgrades[i].canBuy && M.upgrades[i].canBuy()) { M.upgrades[i].buy(); } } } } setTimeout(automateMinigames, MINIGAME_CHECK); } automateMinigames(); // === TOGGLE & CLEANUP === window.cookieBot = { stop: function() { running = false; clearInterval(ascendInterval); console.log('CookieBot stopped.'); }, start: function() { if (!running) { running = true; clickLoop(); instantSpecials(); instantBuyer(); spendSugarLumps(); automateMinigames(); console.log('CookieBot started.'); } }, status: function() { console.log('CookieBot is ' + (running ? 'running' : 'stopped') + '.'); } }; // === TIMER OVERLAY === (function createTimerOverlay() { if (document.getElementById('cookiebot-timer')) return; // Prevent duplicates // Create container const timerDiv = document.createElement('div'); timerDiv.id = 'cookiebot-timer'; timerDiv.style.position = 'fixed'; timerDiv.style.top = '30px'; timerDiv.style.left = '50%'; timerDiv.style.transform = 'translateX(-50%)'; timerDiv.style.background = 'rgba(0,0,0,0.7)'; timerDiv.style.color = '#fff'; timerDiv.style.fontWeight = 'bold'; timerDiv.style.fontSize = '20px'; timerDiv.style.padding = '8px 24px'; timerDiv.style.borderRadius = '8px'; timerDiv.style.zIndex = 99999; timerDiv.style.boxShadow = '0 2px 8px #0008'; timerDiv.style.userSelect = 'none'; timerDiv.textContent = 'Timer: 00:00:00'; document.body.appendChild(timerDiv); let startTime = Date.now(); window.cookieBotTimer = { reset: function() { startTime = Date.now(); } }; function updateTimer() { let elapsed = Math.floor((Date.now() - startTime) / 1000); let hours = Math.floor(elapsed / 3600).toString().padStart(2, '0'); let minutes = Math.floor((elapsed % 3600) / 60).toString().padStart(2, '0'); let seconds = (elapsed % 60).toString().padStart(2, '0'); timerDiv.textContent = `Timer: ${hours}:${minutes}:${seconds}`; requestAnimationFrame(updateTimer); } updateTimer(); })(); console.log('%cCookieBot (ALL minigames, instant, smart, best ascension upgrades, stops ascending when done) running! To stop, type cookieBot.stop(). To start again, type cookieBot.start().', 'color: #4caf50; font-weight: bold;'); })();
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