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FNF: Silly Billy Web Port
body { margin: 0; background-color: #000; display: flex; justify-content: center; align-items: center; height: 100vh; overflow: hidden; } #gameCanvas { border: 4px solid #fff; background-color: #1a1a1a; }
const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); // Game state let score = 0; const notes = [ { time: 1.5, type: 'left' }, // Example: hit left at 1.5 seconds { time: 2.0, type: 'up' }, ]; function update() { // 1. Clear the canvas ctx.clearRect(0, 0, canvas.width, canvas.height); // 2. Draw static elements (Health bar, Silly Billy idle) // 3. Draw moving notes based on current song time requestAnimationFrame(update); } // Input handling window.addEventListener('keydown', (e) => { console.log(`Key pressed: ${e.key}`); // Check if key matches a note's timing here }); // Start game loop update();
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HTML
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FNF: Silly Billy Web Port
body { margin: 0; background-color: #000; display: flex; justify-content: center; align-items: center; height: 100vh; overflow: hidden; } #gameCanvas { border: 4px solid #fff; background-color: #1a1a1a; }
const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); // Game state let score = 0; const notes = [ { time: 1.5, type: 'left' }, // Example: hit left at 1.5 seconds { time: 2.0, type: 'up' }, ]; function update() { // 1. Clear the canvas ctx.clearRect(0, 0, canvas.width, canvas.height); // 2. Draw static elements (Health bar, Silly Billy idle) // 3. Draw moving notes based on current song time requestAnimationFrame(update); } // Input handling window.addEventListener('keydown', (e) => { console.log(`Key pressed: ${e.key}`); // Check if key matches a note's timing here }); // Start game loop update();
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