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19 May 2025
Projeto Shader WebGL
HTML
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Andev Web
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CSS
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*, *::after, *::before { margin: 0; padding: 0; box-sizing: border-box; outline: none; font-family: monospace; } body { overflow: hidden; background-color: #d2cfc8; cursor: grab; --dotSize: 2px; --bgSize: 25px; --dotColor: #888; --bgPosition: calc(var(--bgSize) / 2); --stop1: 0.06rem; --stop2: 0.65rem; background-image: radial-gradient(circle at center, var(--dotColor) var(--dotSize), transparent 0), radial-gradient(circle at center, var(--dotColor) var(--dotSize), transparent 0); background-size: var(--bgSize) var(--bgSize); background-position: 0 0, var(--bgPosition) var(--bgPosition); } .webgl, #loader { position: fixed; top: 0; left: 0; } #loader { display: grid; place-content: center; width: 100%; height: 100%; background-color: #FAEDCD; }
JS
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import * as THREE from "https://esm.sh/three@0.151.3" import { OrbitControls } from "https://esm.sh/three@0.151.3/addons/controls/OrbitControls.js" import { OutlineEffect } from "https://esm.sh/three@0.151.3/addons/effects/OutlineEffect.js" import { GLTFLoader } from "https://esm.sh/three@0.151.3/examples/jsm/loaders/GLTFLoader.js" const canvas = document.querySelector('.webgl') const scene = new THREE.Scene() const textureLoader = new THREE.TextureLoader() const sizes = { width: window.innerWidth, height: window.innerHeight } const loading = document.querySelector('#loader') // Base camera const camera = new THREE.PerspectiveCamera(10, sizes.width / sizes.height, 0.1, 500) camera.position.x = 8 camera.position.y = 4 camera.position.z = 15 scene.add(camera) //Controls const controls = new OrbitControls(camera, canvas) controls.enableDamping = true controls.enableZoom = true controls.enablePan = true controls.minDistance = 18 controls.maxDistance = 50 controls.minPolarAngle = Math.PI / 5 controls.maxPolarAngle = Math.PI / 2 // Renderer const renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true, alpha: true }) renderer.setSize(sizes.width, sizes.height) renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) renderer.outputEncoding = THREE.sRGBEncoding // Materials //const bakedTextureZZZ = textureLoader.load('https://rawcdn.githack.com/ricardoolivaalonso/ThreeJS-Room13/47b05e2db4e49eec33d63729e920894a906cb693/static/baked.jpg') const bakedTexture = textureLoader.load('https://rawcdn.githack.com/ricardoolivaalonso/ThreeJS-Room13/f6d2eeb487a3d1bcd9944e23621c21f60055b280/static/baked-alt.jpg') bakedTexture.flipY = false bakedTexture.encoding = THREE.sRGBEncoding const bakedMaterial = new THREE.MeshBasicMaterial({ map: bakedTexture, side: THREE.DoubleSide }) bakedMaterial.userData.outlineParameters = { // thickness: 0.0025, thickness: .003, color: [0, 0, 0], alpha: 1, keepAlive: true, visible: true } //Loader const loader = new GLTFLoader() loader.load('https://rawcdn.githack.com/ricardoolivaalonso/ThreeJS-Room13/47b05e2db4e49eec33d63729e920894a906cb693/static/model.glb', (gltf) => { const model = gltf.scene model.traverse( child => child.material = bakedMaterial ) scene.add(model) scene.position.set(0,.2,0) loading.style.display = 'none' }, ( xhr ) => { console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' ) } ) // Animation const minPan = new THREE.Vector3( -5, -2, -5 ) const maxPan = new THREE.Vector3( 5, 2, 5 ) const effect = new OutlineEffect( renderer ) const tick = () => { controls.update() controls.target.clamp( minPan, maxPan ) // renderer.render(scene, camera) effect.render(scene, camera) window.requestAnimationFrame(tick) } tick() window.addEventListener('resize', () => { sizes.width = window.innerWidth sizes.height = window.innerHeight camera.aspect = sizes.width / sizes.height camera.updateProjectionMatrix() renderer.setSize(sizes.width, sizes.height) renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) })