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Reproductor de juegos Flash Ruffle HTML incrustado
16 December 2025
Juego HTML: Battle Royale simple con construcción y disparos
HTML
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00000000
GAME OVER
GAME OVER
Final Score: 0
CSS
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:root { background-color: #7DC8CF; font-family: system-ui; font-variant-numeric: tabular-nums; } *, :after, :before { box-sizing: border-box; } svg { display: block; font-size: 1.5rem; font-weight: 900; max-width: 100%; height: auto; max-height: 100%; } body { height: 100vh; margin: 0; display: grid; place-items: center; background: lightblue; } .frame { border: 6px solid #67442b; border-radius: 16px; background: #67442b; // max-height: 100vh; } #game { border-radius: 10px; user-select: none; } .toast { cursor: pointer; &__wings { animation: wings-flapping linear infinite .4s; transform-origin: center 85%; pointer-events: none; } &__eyes { animation: blink linear infinite 2s; transform-origin: 15px; } } @keyframes wings-flapping { 0%, 100% { scale: 1 1; } 50% { scale: 1 .8; } } @keyframes blink { 0%,90% { scale: 1 1; } 100% { scale: 1 0; } }
JS
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class Game { constructor() { this.svg = document.getElementById('game') this.toastSymbolId = '#toast' this.scoreEl = document.getElementById('score') this.livesEl = document.getElementById('lives') this.finalScoreInfoEl = document.getElementById('final-score-info') this.gameOverScreenEl = document.getElementById('game-over-screen') this.toasts = [] this.score = 0 this.spawnInterval = 2000 this.remainingLives = 5 this.gameOver = false this.gameStartTime = performance.now() this.loop = this.loop.bind(this) this.spawnToast() this.startSpawnTimer() this.updateLives() requestAnimationFrame(this.loop) } startSpawnTimer() { if (this.spawnTimer) { clearInterval(this.spawnTimer) } const gameTimeSeconds = (performance.now() - this.gameStartTime) / 1000 this.spawnInterval = Math.max(500, 2000 - Math.floor(gameTimeSeconds / 10) * 100) this.spawnTimer = setInterval(() => { if (!this.gameOver) { this.spawnToast() this.startSpawnTimer() } }, this.spawnInterval) } spawnToast() { if (this.gameOver) return const startX = Math.random() * 350 + 25 const endX = Math.random() * 350 + 25 const peakY = 200 + Math.random() * 50 const toast = document.createElementNS('http://www.w3.org/2000/svg', 'use') toast.setAttribute('href', this.toastSymbolId) toast.setAttribute('class', 'toast') toast.setAttribute('x', startX) toast.setAttribute('y', 680) this.svg.appendChild(toast) const toastObj = { el: toast, startX, endX, startY: 680, peakY, startTime: performance.now(), duration: 3000, clicked: false, upwardSpeed: -8, reachedBottom: false } toast.addEventListener('pointerdown', () => { if (!this.gameOver && !toastObj.clicked) { this.score += 1 this.scoreEl.textContent = this.score.toString().padStart(8, '0') toastObj.clicked = true } }) this.toasts.push(toastObj) } checkGameOver() { if (this.remainingLives <= 0) { this.gameOver = true clearInterval(this.spawnTimer) this.gameOverScreenEl.setAttribute('visibility','visible') this.finalScoreInfoEl.textContent = `Final Score: ${this.score}` } } loop(timestamp) { if (this.gameOver) { requestAnimationFrame(this.loop) return } this.toasts = this.toasts.filter(toast => { const t = (timestamp - toast.startTime) / toast.duration if (toast.clicked) { const currentY = parseFloat(toast.el.getAttribute('y')) const newY = currentY + toast.upwardSpeed toast.el.setAttribute('y', newY) toast.el.setAttribute('pointer-events', 'none') if (newY < -50) { toast.el.remove() return false } } else { if (t > 1) { if (!toast.reachedBottom) { this.remainingLives-- this.updateLives() this.checkGameOver() toast.reachedBottom = true } toast.el.remove() return false } const x = toast.startX + (toast.endX - toast.startX) * t const y = toast.startY - (4 * t * (1 - t)) * (toast.startY - toast.peakY) toast.el.setAttribute('x', x) toast.el.setAttribute('y', y) } return true }) requestAnimationFrame(this.loop) } updateLives(){ this.livesEl.textContent = `${this.remainingLives}X` } } const game = new Game()