WEBLEB
Inicio
Editora de código
Iniciar sesión
Pro
Español
English
Français
Español
Português
Deutsch
Italiano
हिंदी
Juego del atrapa tostadas
661
zegarkidawida
Abrir en el editor
Publica tu código
Recomendado
14 June 2023
Tarjeta de miembros del equipo con CSS
23 July 2025
Estructura HTML del reproductor de iPod neumórfico
28 June 2025
Navegación de la barra lateral HTML del panel de control de OMIC EST
HTML
Copy
00000000
GAME OVER
GAME OVER
Final Score: 0
CSS
Copy
:root { background-color: #7DC8CF; font-family: system-ui; font-variant-numeric: tabular-nums; } *, :after, :before { box-sizing: border-box; } svg { display: block; font-size: 1.5rem; font-weight: 900; max-width: 100%; height: auto; max-height: 100%; } body { height: 100vh; margin: 0; display: grid; place-items: center; background: lightblue; } .frame { border: 6px solid #67442b; border-radius: 16px; background: #67442b; // max-height: 100vh; } #game { border-radius: 10px; user-select: none; } .toast { cursor: pointer; &__wings { animation: wings-flapping linear infinite .4s; transform-origin: center 85%; pointer-events: none; } &__eyes { animation: blink linear infinite 2s; transform-origin: 15px; } } @keyframes wings-flapping { 0%, 100% { scale: 1 1; } 50% { scale: 1 .8; } } @keyframes blink { 0%,90% { scale: 1 1; } 100% { scale: 1 0; } }
JS
Copy
class Game { constructor() { this.svg = document.getElementById('game') this.toastSymbolId = '#toast' this.scoreEl = document.getElementById('score') this.livesEl = document.getElementById('lives') this.finalScoreInfoEl = document.getElementById('final-score-info') this.gameOverScreenEl = document.getElementById('game-over-screen') this.toasts = [] this.score = 0 this.spawnInterval = 2000 this.remainingLives = 5 this.gameOver = false this.gameStartTime = performance.now() this.loop = this.loop.bind(this) this.spawnToast() this.startSpawnTimer() this.updateLives() requestAnimationFrame(this.loop) } startSpawnTimer() { if (this.spawnTimer) { clearInterval(this.spawnTimer) } const gameTimeSeconds = (performance.now() - this.gameStartTime) / 1000 this.spawnInterval = Math.max(500, 2000 - Math.floor(gameTimeSeconds / 10) * 100) this.spawnTimer = setInterval(() => { if (!this.gameOver) { this.spawnToast() this.startSpawnTimer() } }, this.spawnInterval) } spawnToast() { if (this.gameOver) return const startX = Math.random() * 350 + 25 const endX = Math.random() * 350 + 25 const peakY = 200 + Math.random() * 50 const toast = document.createElementNS('http://www.w3.org/2000/svg', 'use') toast.setAttribute('href', this.toastSymbolId) toast.setAttribute('class', 'toast') toast.setAttribute('x', startX) toast.setAttribute('y', 680) this.svg.appendChild(toast) const toastObj = { el: toast, startX, endX, startY: 680, peakY, startTime: performance.now(), duration: 3000, clicked: false, upwardSpeed: -8, reachedBottom: false } toast.addEventListener('pointerdown', () => { if (!this.gameOver && !toastObj.clicked) { this.score += 1 this.scoreEl.textContent = this.score.toString().padStart(8, '0') toastObj.clicked = true } }) this.toasts.push(toastObj) } checkGameOver() { if (this.remainingLives <= 0) { this.gameOver = true clearInterval(this.spawnTimer) this.gameOverScreenEl.setAttribute('visibility','visible') this.finalScoreInfoEl.textContent = `Final Score: ${this.score}` } } loop(timestamp) { if (this.gameOver) { requestAnimationFrame(this.loop) return } this.toasts = this.toasts.filter(toast => { const t = (timestamp - toast.startTime) / toast.duration if (toast.clicked) { const currentY = parseFloat(toast.el.getAttribute('y')) const newY = currentY + toast.upwardSpeed toast.el.setAttribute('y', newY) toast.el.setAttribute('pointer-events', 'none') if (newY < -50) { toast.el.remove() return false } } else { if (t > 1) { if (!toast.reachedBottom) { this.remainingLives-- this.updateLives() this.checkGameOver() toast.reachedBottom = true } toast.el.remove() return false } const x = toast.startX + (toast.endX - toast.startX) * t const y = toast.startY - (4 * t * (1 - t)) * (toast.startY - toast.peakY) toast.el.setAttribute('x', x) toast.el.setAttribute('y', y) } return true }) requestAnimationFrame(this.loop) } updateLives(){ this.livesEl.textContent = `${this.remainingLives}X` } } const game = new Game()