WEBLEB
Startseite
Editor
Anmelden
Pro
Deutsch
English
Français
Español
Português
Deutsch
Italiano
हिंदी
Toast Catcher Spiel
954
zegarkidawida
Im Editor öffnen
Veröffentlichen Sie Ihren Code
Empfohlen
29 October 2025
Beispiel für eine HTML- und CSS-Schaltflächenanimation
7 August 2025
HTML-Fußzeilen- und Kopfzeilenbeispiel
14 October 2025
Beispiel für einen HTML-Animationscontainer
HTML
Copy
00000000
GAME OVER
GAME OVER
Final Score: 0
CSS
Copy
:root { background-color: #7DC8CF; font-family: system-ui; font-variant-numeric: tabular-nums; } *, :after, :before { box-sizing: border-box; } svg { display: block; font-size: 1.5rem; font-weight: 900; max-width: 100%; height: auto; max-height: 100%; } body { height: 100vh; margin: 0; display: grid; place-items: center; background: lightblue; } .frame { border: 6px solid #67442b; border-radius: 16px; background: #67442b; // max-height: 100vh; } #game { border-radius: 10px; user-select: none; } .toast { cursor: pointer; &__wings { animation: wings-flapping linear infinite .4s; transform-origin: center 85%; pointer-events: none; } &__eyes { animation: blink linear infinite 2s; transform-origin: 15px; } } @keyframes wings-flapping { 0%, 100% { scale: 1 1; } 50% { scale: 1 .8; } } @keyframes blink { 0%,90% { scale: 1 1; } 100% { scale: 1 0; } }
JS
Copy
class Game { constructor() { this.svg = document.getElementById('game') this.toastSymbolId = '#toast' this.scoreEl = document.getElementById('score') this.livesEl = document.getElementById('lives') this.finalScoreInfoEl = document.getElementById('final-score-info') this.gameOverScreenEl = document.getElementById('game-over-screen') this.toasts = [] this.score = 0 this.spawnInterval = 2000 this.remainingLives = 5 this.gameOver = false this.gameStartTime = performance.now() this.loop = this.loop.bind(this) this.spawnToast() this.startSpawnTimer() this.updateLives() requestAnimationFrame(this.loop) } startSpawnTimer() { if (this.spawnTimer) { clearInterval(this.spawnTimer) } const gameTimeSeconds = (performance.now() - this.gameStartTime) / 1000 this.spawnInterval = Math.max(500, 2000 - Math.floor(gameTimeSeconds / 10) * 100) this.spawnTimer = setInterval(() => { if (!this.gameOver) { this.spawnToast() this.startSpawnTimer() } }, this.spawnInterval) } spawnToast() { if (this.gameOver) return const startX = Math.random() * 350 + 25 const endX = Math.random() * 350 + 25 const peakY = 200 + Math.random() * 50 const toast = document.createElementNS('http://www.w3.org/2000/svg', 'use') toast.setAttribute('href', this.toastSymbolId) toast.setAttribute('class', 'toast') toast.setAttribute('x', startX) toast.setAttribute('y', 680) this.svg.appendChild(toast) const toastObj = { el: toast, startX, endX, startY: 680, peakY, startTime: performance.now(), duration: 3000, clicked: false, upwardSpeed: -8, reachedBottom: false } toast.addEventListener('pointerdown', () => { if (!this.gameOver && !toastObj.clicked) { this.score += 1 this.scoreEl.textContent = this.score.toString().padStart(8, '0') toastObj.clicked = true } }) this.toasts.push(toastObj) } checkGameOver() { if (this.remainingLives <= 0) { this.gameOver = true clearInterval(this.spawnTimer) this.gameOverScreenEl.setAttribute('visibility','visible') this.finalScoreInfoEl.textContent = `Final Score: ${this.score}` } } loop(timestamp) { if (this.gameOver) { requestAnimationFrame(this.loop) return } this.toasts = this.toasts.filter(toast => { const t = (timestamp - toast.startTime) / toast.duration if (toast.clicked) { const currentY = parseFloat(toast.el.getAttribute('y')) const newY = currentY + toast.upwardSpeed toast.el.setAttribute('y', newY) toast.el.setAttribute('pointer-events', 'none') if (newY < -50) { toast.el.remove() return false } } else { if (t > 1) { if (!toast.reachedBottom) { this.remainingLives-- this.updateLives() this.checkGameOver() toast.reachedBottom = true } toast.el.remove() return false } const x = toast.startX + (toast.endX - toast.startX) * t const y = toast.startY - (4 * t * (1 - t)) * (toast.startY - toast.peakY) toast.el.setAttribute('x', x) toast.el.setAttribute('y', y) } return true }) requestAnimationFrame(this.loop) } updateLives(){ this.livesEl.textContent = `${this.remainingLives}X` } } const game = new Game()