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टोस्ट कैचर गेम
157
zegarkidawida
संपादक में खोलें
अपना कोड प्रकाशित करें
अनुशंसित
13 June 2025
अंडा टोस्टिंग लोड हो रहा है
22 May 2025
ब्रेकआउट गेम
15 October 2024
एक्स/ओ गेम बनाम पीसी
HTML
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00000000
GAME OVER
GAME OVER
Final Score: 0
CSS
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:root { background-color: #7DC8CF; font-family: system-ui; font-variant-numeric: tabular-nums; } *, :after, :before { box-sizing: border-box; } svg { display: block; font-size: 1.5rem; font-weight: 900; max-width: 100%; height: auto; max-height: 100%; } body { height: 100vh; margin: 0; display: grid; place-items: center; background: lightblue; } .frame { border: 6px solid #67442b; border-radius: 16px; background: #67442b; // max-height: 100vh; } #game { border-radius: 10px; user-select: none; } .toast { cursor: pointer; &__wings { animation: wings-flapping linear infinite .4s; transform-origin: center 85%; pointer-events: none; } &__eyes { animation: blink linear infinite 2s; transform-origin: 15px; } } @keyframes wings-flapping { 0%, 100% { scale: 1 1; } 50% { scale: 1 .8; } } @keyframes blink { 0%,90% { scale: 1 1; } 100% { scale: 1 0; } }
JS
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class Game { constructor() { this.svg = document.getElementById('game') this.toastSymbolId = '#toast' this.scoreEl = document.getElementById('score') this.livesEl = document.getElementById('lives') this.finalScoreInfoEl = document.getElementById('final-score-info') this.gameOverScreenEl = document.getElementById('game-over-screen') this.toasts = [] this.score = 0 this.spawnInterval = 2000 this.remainingLives = 5 this.gameOver = false this.gameStartTime = performance.now() this.loop = this.loop.bind(this) this.spawnToast() this.startSpawnTimer() this.updateLives() requestAnimationFrame(this.loop) } startSpawnTimer() { if (this.spawnTimer) { clearInterval(this.spawnTimer) } const gameTimeSeconds = (performance.now() - this.gameStartTime) / 1000 this.spawnInterval = Math.max(500, 2000 - Math.floor(gameTimeSeconds / 10) * 100) this.spawnTimer = setInterval(() => { if (!this.gameOver) { this.spawnToast() this.startSpawnTimer() } }, this.spawnInterval) } spawnToast() { if (this.gameOver) return const startX = Math.random() * 350 + 25 const endX = Math.random() * 350 + 25 const peakY = 200 + Math.random() * 50 const toast = document.createElementNS('http://www.w3.org/2000/svg', 'use') toast.setAttribute('href', this.toastSymbolId) toast.setAttribute('class', 'toast') toast.setAttribute('x', startX) toast.setAttribute('y', 680) this.svg.appendChild(toast) const toastObj = { el: toast, startX, endX, startY: 680, peakY, startTime: performance.now(), duration: 3000, clicked: false, upwardSpeed: -8, reachedBottom: false } toast.addEventListener('pointerdown', () => { if (!this.gameOver && !toastObj.clicked) { this.score += 1 this.scoreEl.textContent = this.score.toString().padStart(8, '0') toastObj.clicked = true } }) this.toasts.push(toastObj) } checkGameOver() { if (this.remainingLives <= 0) { this.gameOver = true clearInterval(this.spawnTimer) this.gameOverScreenEl.setAttribute('visibility','visible') this.finalScoreInfoEl.textContent = `Final Score: ${this.score}` } } loop(timestamp) { if (this.gameOver) { requestAnimationFrame(this.loop) return } this.toasts = this.toasts.filter(toast => { const t = (timestamp - toast.startTime) / toast.duration if (toast.clicked) { const currentY = parseFloat(toast.el.getAttribute('y')) const newY = currentY + toast.upwardSpeed toast.el.setAttribute('y', newY) toast.el.setAttribute('pointer-events', 'none') if (newY < -50) { toast.el.remove() return false } } else { if (t > 1) { if (!toast.reachedBottom) { this.remainingLives-- this.updateLives() this.checkGameOver() toast.reachedBottom = true } toast.el.remove() return false } const x = toast.startX + (toast.endX - toast.startX) * t const y = toast.startY - (4 * t * (1 - t)) * (toast.startY - toast.peakY) toast.el.setAttribute('x', x) toast.el.setAttribute('y', y) } return true }) requestAnimationFrame(this.loop) } updateLives(){ this.livesEl.textContent = `${this.remainingLives}X` } } const game = new Game()