WEBLEB
Inicio
Editora de código
Iniciar sesión
Pro
Español
English
Français
Español
Português
Deutsch
Italiano
हिंदी
Carrusel de imágenes de Lume
1607
Andev.web
Abrir en el editor
Publica tu código
Recomendado
22 August 2024
Plantilla de registro SahilBilal LTD - sahilbilal.tech
1 September 2025
Animación de ojos CSS con fragmento de código
25 July 2025
Plataforma de comercio de minería: Comercio de metales y minerales
HTML
Copy
Andev Web
CSS
Copy
html, body { margin: 0; height: 100%; background: black; touch-action: none; }
JS
Copy
import {Element3D, element, html, attribute, Index} from 'lume' import {signalify} from 'classy-solid' async function fetchPhotos() { const json = await fetch('https://picsum.photos/v2/list?page=2&limit=14').then(r => r.json()) // change the size to 100x100 json.forEach(photo => { const parts = photo.download_url.split('/') parts.pop() parts.pop() parts.push(100) photo.download_url = parts.join('/') }) console.log('photos:', json.map(photo => photo.download_url)) return json.map(photo => photo.download_url) } const photos = await fetchPhotos() element('my-photos')(class extends Element3D { template = () => html` <carousel-layout radius="200"> ${photos.map((photo, i) => html` <lume-rounded-rectangle size="80 80" corner-radius="10" thickness="0.1" mount-point="0.5 0.5" has="projected-material" texture-projectors=${".projector"+i} cast-shadow="false" receive-shadow="false" roughness="0.5" > <lume-texture-projector class=${"projector"+i} src=${photo} fitment="contain" size-mode="p p" size="1.1 1.1" align-point="0.5 0.5" mount-point="0.5 0.5" position="0 0 150" ></lume-texture-projector> </lume-rounded-rectangle> `)} </carousel-layout> ` }) element('carousel-layout')(class extends Element3D { static observedAttributes = { radius: attribute.string(), } radius = 200 hasShadow = true childrenSignal = [] constructor() { super() signalify(this, 'childrenSignal') } connectedCallback() { super.connectedCallback() this.createEffect(() => { console.log('children length: ', this.childrenSignal.length) let i = -1 for (const child of this.childrenSignal) { i++ child.slot = "slot" + i } }) } #queued = false childConnectedCallback(...args) { super.childConnectedCallback(...args) if (this.#queued) return this.#queued = true // return requestAnimationFrame(() => { console.log('handle children', this.children) this.#queued = false this.childrenSignal = Array.from(this.children) }) } template = () => html` <${Index} each=${() => this.childrenSignal}> ${(_, index) => html` <lume-element3d rotation=${() => [0, (360 / this.childrenSignal.length) * index]}> <lume-element3d position=${() => [0, 0, this.radius]} mount-point="0.5 0.5"> <slot name=${() => "slot" + index}></slot> </lume-element3d> </lume-element3d> `} </> ` })