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Carrousel d'images Lume
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Andev.web
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HTML
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Andev Web
CSS
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html, body { margin: 0; height: 100%; background: black; touch-action: none; }
JS
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import {Element3D, element, html, attribute, Index} from 'lume' import {signalify} from 'classy-solid' async function fetchPhotos() { const json = await fetch('https://picsum.photos/v2/list?page=2&limit=14').then(r => r.json()) // change the size to 100x100 json.forEach(photo => { const parts = photo.download_url.split('/') parts.pop() parts.pop() parts.push(100) photo.download_url = parts.join('/') }) console.log('photos:', json.map(photo => photo.download_url)) return json.map(photo => photo.download_url) } const photos = await fetchPhotos() element('my-photos')(class extends Element3D { template = () => html` <carousel-layout radius="200"> ${photos.map((photo, i) => html` <lume-rounded-rectangle size="80 80" corner-radius="10" thickness="0.1" mount-point="0.5 0.5" has="projected-material" texture-projectors=${".projector"+i} cast-shadow="false" receive-shadow="false" roughness="0.5" > <lume-texture-projector class=${"projector"+i} src=${photo} fitment="contain" size-mode="p p" size="1.1 1.1" align-point="0.5 0.5" mount-point="0.5 0.5" position="0 0 150" ></lume-texture-projector> </lume-rounded-rectangle> `)} </carousel-layout> ` }) element('carousel-layout')(class extends Element3D { static observedAttributes = { radius: attribute.string(), } radius = 200 hasShadow = true childrenSignal = [] constructor() { super() signalify(this, 'childrenSignal') } connectedCallback() { super.connectedCallback() this.createEffect(() => { console.log('children length: ', this.childrenSignal.length) let i = -1 for (const child of this.childrenSignal) { i++ child.slot = "slot" + i } }) } #queued = false childConnectedCallback(...args) { super.childConnectedCallback(...args) if (this.#queued) return this.#queued = true // return requestAnimationFrame(() => { console.log('handle children', this.children) this.#queued = false this.childrenSignal = Array.from(this.children) }) } template = () => html` <${Index} each=${() => this.childrenSignal}> ${(_, index) => html` <lume-element3d rotation=${() => [0, (360 / this.childrenSignal.length) * index]}> <lume-element3d position=${() => [0, 0, this.radius]} mount-point="0.5 0.5"> <slot name=${() => "slot" + index}></slot> </lume-element3d> </lume-element3d> `} </> ` })