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Chargeur de jeu HTML5 avec intégration du SDK Yandex
HTML
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Internet Background
CSS
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body, html { margin: 0; padding: 0; height: 100%; overflow: hidden; background-color: #1a1a1a; } #network-canvas { position: fixed; top: 0; left: 0; }
JS
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const canvas = document.getElementById('network-canvas'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; const nodes = []; const maxNodes = 100; const maxDistance = 100; class Node { constructor(x, y) { this.x = x; this.y = y; this.vx = (Math.random() - 0.5) * 2; this.vy = (Math.random() - 0.5) * 2; } update() { this.x += this.vx; this.y += this.vy; if (this.x < 0 || this.x > canvas.width) this.vx *= -1; if (this.y < 0 || this.y > canvas.height) this.vy *= -1; } draw() { ctx.beginPath(); ctx.arc(this.x, this.y, 2, 0, Math.PI * 2); ctx.fillStyle = '#00ffcc'; ctx.fill(); } } for (let i = 0; i < maxNodes; i++) { nodes.push(new Node(Math.random() * canvas.width, Math.random() * canvas.height)); } function drawConnections() { for (let i = 0; i < nodes.length; i++) { for (let j = i + 1; j < nodes.length; j++) { const dx = nodes[i].x - nodes[j].x; const dy = nodes[i].y - nodes[j].y; const distance = Math.sqrt(dx * dx + dy * dy); if (distance < maxDistance) { ctx.beginPath(); ctx.moveTo(nodes[i].x, nodes[i].y); ctx.lineTo(nodes[j].x, nodes[j].y); ctx.strokeStyle = `rgba(0, 255, 204, ${1 - distance / maxDistance})`; ctx.stroke(); } } } } function animate() { ctx.clearRect(0, 0, canvas.width, canvas.height); for (const node of nodes) { node.update(); node.draw(); } drawConnections(); requestAnimationFrame(animate); } animate(); window.addEventListener('resize', () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; });