WEBLEB
Accueil
Éditeur
Connexion
Pro
Français
English
Français
Español
Português
Deutsch
Italiano
हिंदी
Jeu de serpent
3085
Andev.web
Ouvrir dans l'éditeur
Publiez votre code
Recommandé
18 September 2024
Bouton de connexion
13 January 2025
Un code par mo832860
18 April 2025
Un code de Metehan
HTML
Copy
Andev web
Score: 0
Highest score: 0
CSS
Copy
@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@300;400;500;600;700&display=swap'); *{ margin: 0; padding: 0; box-sizing: border-box; font-family: 'Open Sans', sans-serif; } body{ display: flex; align-items: center; justify-content: center; min-height: 100vh; background: #e3f2fd; } .wrapper{ width: 65vmin; height: 70vmin; display: flex; overflow: hidden; flex-direction: column; justify-content: center; background: #293447; border-radius: 5px; box-shadow: 0 20px 40px rgba(52, 87, 220, 0.2); } .game-details{ color: #b8c6dc; font-weight: 500; font-size: 1.2rem; padding: 20px 27px; display: flex; justify-content: space-between; } .play-board{ height: 100%; width: 100%; display: grid; background: #212837; grid-template: repeat(30, 1fr) / repeat(30, 1fr); } .play-board .food{ background: #ff003d; } .play-board .head{ background: #60ff70; } .controls{ display: none; justify-content: space-between; } .controls i{ padding: 25px 0; text-align: center; font-size: 1.3rem; color: #b8c6dc; width: calc(100% / 4); cursor: pointer; border-right: 1px solid #171b26; } @media screen and (max-width: 800px) { .wrapper{ width: 90vmin; height: 115vmin; } .game-details{ font-size: 1rem; padding: 15px 27px; } .controls{ display: flex; } .controls i{ padding: 15px 0; font-size: 1rem; } }
JS
Copy
const playBoard = document.querySelector(".play-board"); const scoreElement = document.querySelector(".score"); const highScoreElement = document.querySelector(".high-score"); const controls = document.querySelectorAll(".controls i"); let gameOver = false; let foodX, foodY; let snakeX = 5, snakeY = 5; let velocityX = 0, velocityY = 0; let snakeBody = []; let setIntervalId; let score = 0; // Get high score from local storage let highScore = localStorage.getItem("Puntuación Más Alta") || 0; highScoreElement.innerText = `Puntuación Más Alta: ${highScore}`; // Pass a random between 1 and 30 as food position const updateFoodPosition = () => { foodX = Math.floor(Math.random() * 30) + 1; foodY = Math.floor(Math.random() * 30) + 1; } const handleGameOver = () => { clearInterval(setIntervalId); alert("Game Over! Press OK to replay..."); location.reload(); } // Change velocity value based on key press const changeDirection = e => { if (e.key === "ArrowUp" && velocityY != 1) { velocityX = 0; velocityY = -1; } else if (e.key === "ArrowDown" && velocityY != -1) { velocityX = 0; velocityY = 1; } else if (e.key === "ArrowLeft" && velocityX != 1) { velocityX = -1; velocityY = 0; } else if (e.key === "ArrowRight" && velocityX != -1) { velocityX = 1; velocityY = 0; } } // Change Direction on each key click controls.forEach(button => button.addEventListener("click", () => changeDirection({ key: button.dataset.key }))); const initGame = () => { if (gameOver) return handleGameOver(); let html = `<div class="food" style="grid-area: ${foodY} / ${foodX}"></div>`; // When snake eat food if (snakeX === foodX && snakeY === foodY) { updateFoodPosition(); snakeBody.push([foodY, foodX]); //Add food to snake body array score++; highScore = score >= highScore ? score : highScore; // if score > high score => high score = score localStorage.setItem("Puntuación Más Alta", highScore); scoreElement.innerText = `Puntuación: ${score}`; highScoreElement.innerText = `Puntuación Más Alta: ${highScore}`; } // Update Snake Head snakeX += velocityX; snakeY += velocityY; // Shifthing forward values of elements in snake body by one for (let i = snakeBody.length - 1; i > 0; i--) { snakeBody[i] = snakeBody[i - 1]; } snakeBody[0] = [snakeX, snakeY]; // Check snake body is out of wall or no if (snakeX <= 0 || snakeX > 30 || snakeY <= 0 || snakeY > 30) { return gameOver = true; } // Add div for each part of snake body for (let i = 0; i < snakeBody.length; i++) { html += `<div class="head" style="grid-area: ${snakeBody[i][1]} / ${snakeBody[i][0]}"></div>`; // Check snake head hit body or no if (i !== 0 && snakeBody[0][1] === snakeBody[i][1] && snakeBody[0][0] === snakeBody[i][0]) { gameOver = true; } } playBoard.innerHTML = html; } updateFoodPosition(); setIntervalId = setInterval(initGame, 100); document.addEventListener("keyup", changeDirection);