WEBLEB
Accueil
Éditeur
Connexion
Pro
Français
English
Français
Español
Português
Deutsch
Italiano
हिंदी
Feux d'artifice avec la souris
2817
Andev.web
Ouvrir dans l'éditeur
Publiez votre code
Recommandé
18 May 2024
Formulaire de connexion multicolore
11 January 2024
Écran de chargement avec points
6 May 2024
Formulaire de connexion
HTML
Copy
Andev Web
CSS
Copy
*{ box-sizing: border-box; } html, body{ height: 100%; } body{ overflow: hidden; display: grid; color: white; background: black; }
JS
Copy
class PointerParticle { constructor(spread, speed, component) { const { ctx, pointer, hue } = component; this.ctx = ctx; this.x = pointer.x; this.y = pointer.y; this.mx = pointer.mx * 0.1; this.my = pointer.my * 0.1; this.size = Math.random() + 1; this.decay = 0.01; this.speed = speed * 0.08; this.spread = spread * this.speed; this.spreadX = (Math.random() - 0.5) * this.spread - this.mx; this.spreadY = (Math.random() - 0.5) * this.spread - this.my; this.color = `hsl(${hue}, 90%, 60%)`; } draw() { this.ctx.fillStyle = this.color; this.ctx.beginPath(); this.ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2); this.ctx.fill(); } collapse() { this.size -= this.decay; } trail() { this.x += this.spreadX * this.size; this.y += this.spreadY * this.size; } update() { this.draw(); this.trail(); this.collapse(); } } class PointerParticles extends HTMLElement { static register(tag = "pointer-particles") { if ("customElements" in window) { customElements.define(tag, this); } } static css = ` :host { display: grid; width: 100%; height: 100%; user-select: none; } `; constructor() { super(); this.canvas; this.ctx; this.fps = 60; this.msPerFrame = 1000 / this.fps; this.timePrevious; this.particles = []; this.pointer = { x: 0, y: 0, mx: 0, my: 0 }; this.hue = 0; } connectedCallback() { const canvas = document.createElement("canvas"); const sheet = new CSSStyleSheet(); this.shadowroot = this.attachShadow({ mode: "open" }); sheet.replaceSync(PointerParticles.css); this.shadowroot.adoptedStyleSheets = [sheet]; this.shadowroot.append(canvas); this.canvas = this.shadowroot.querySelector("canvas"); this.ctx = this.canvas.getContext("2d"); this.setCanvasDimensions(); this.setupEvents(); this.timePrevious = performance.now(); this.animateParticles(); } createParticles(event, { count, speed, spread }) { this.setPointerValues(event); for (let i = 0; i < count; i++) { this.particles.push(new PointerParticle(spread, speed, this)); } } setPointerValues(event) { this.pointer.x = event.x - this.offsetLeft; this.pointer.y = event.y - this.offsetTop; this.pointer.mx = event.movementX; this.pointer.my = event.movementY; } setupEvents() { const parent = this.parentNode; parent.addEventListener("click", (event) => { this.createParticles(event, { count: 300, speed: Math.random() + 1, spread: Math.random() + 50 }); }); parent.addEventListener("pointermove", (event) => { this.createParticles(event, { count: 20, speed: this.getSpeed(event), spread: 1 }); }); window.addEventListener("resize", () => this.setCanvasDimensions()); } getSpeed(event) { const a = event.movementX; const b = event.movementY; const c = Math.floor(Math.sqrt(a * a + b * b)); return c; } handleParticles() { for (let i = 0; i < this.particles.length; i++) { this.particles[i].update(); if (this.particles[i].size <= 0.1) { this.particles.splice(i, 1); i--; } } } setCanvasDimensions() { const rect = this.parentNode.getBoundingClientRect(); this.canvas.width = rect.width; this.canvas.height = rect.height; } animateParticles() { requestAnimationFrame(() => this.animateParticles()); const timeNow = performance.now(); const timePassed = timeNow - this.timePrevious; if (timePassed < this.msPerFrame) return; const excessTime = timePassed % this.msPerFrame; this.timePrevious = timeNow - excessTime; this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); this.hue = this.hue > 360 ? 0 : (this.hue += 3); this.handleParticles(); } } PointerParticles.register();